Quail Valley Session 19 (SW)

When we last left our heroes, they had returned to Presov after a rather mixed experience in the northern village of Borsod. After befriending the local priestess and a farming family, the group easily defeated a creature that had been stealing from the farm. Things then went downhill as they discovered that their friend Willow had been arrested and that their pack mule (on loan from the Baroness) had been stolen. Gathering speed, things got even worse as Faelan was goaded into drawing his sword against the Constable and both he and Raspin ended up arrested, jailed, and beaten. Fortunately, with the assistance of the local priestess, the remaining heroes were able to broker an agreement with the Mayor of Borsod. Reunited, the whole group traveled back to Presov and headed straight for the Baroness’ manor upon their return and are ushered into her presence. This is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break. One of the encounters may not be quite safe for work.
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Looking for Players

We are looking for a player to join our tabletop RPG group. We play on Saturday evenings from 6pm to 11ish at my home in the Myers Park/Cascades Park area of Tallahassee, Florida. Our current campaign is a fantasy one using Savage Worlds…a Fast! Furious! Fun! system. We are not really big fans of scripted campaigns, rules lawyering, or power-gaming. We’re pretty much just a group of older gamers that likes to have fun gaming, letting the play tell the story, and sharing a few craft beers as we do. Beginners are welcome!

If you are interested in learning more, shoot an email to infoatfatratgamesdotnet (replacing the italicized at and dot with the appropriate symbols). You can also register with this site and post a reply here. However, due to spammers, if your email and/or name don’t look legit, it may not get approved; the same is true if you have a gmail account, again due to spammers). Lastly, you can head over to the Fat Rat Games Facebook page and post a response or send a message there.

You can also look through the Quail Valley Campaign session recaps to get a good idea of what has happened in the current campaign.

If you’d like to learn a bit more about Savage Worlds, check out the “What is Savage Worlds?” page at Savagepedia or head over to the Pinnacle Entertainment Group website as they are the publishers of Savage Worlds.

Quail Valley Session 18 (SW)

In our last session, the party–which, I suppose, needs a name of some sort–decided to strike out from Presov and explore more of Quail Valley. They set the northern village of Borsod as their travel goal. The four day trip included an attack by wolves, which left Willow badly wounded (but then healed) and having lost her normal cheery edge, and a nighttime attack by a trio of ogres that the group handled easily. They arrived in Borsod and discovered that at least some who reside here might not be the most respecting of law and order, including the law. They also met the local priestess who warmed to them once it was clear that they worked for Baroness Varga and asked for their help with a local problem…which is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 17 (SW)

When we last checked in on our heroes, Serena had had her throat slit as Faelan and Raspin helplessly watched. Prior to that, they had accomplished quite a bit: they had rid Presov of another undead menace, had explored more of the Underdark, recovered a good amount of treasure, defeated some orcs and their pet lizard, discovered what was likely orcs with a half-folk in the orc burial cavern, and various miscellaneous stuff. Most all of this while Cailana and Wink were recuperating at the Lonesome Drake. Faelan and Serena were ready to join them at the end of the last session, each ending the session with three wounds. We pick up with Serena getting her new smile after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 16 (SW)

When we last left our heroes, they had returned to Presov for, hopefully, some badly needed rest and recuperation. Instead, they ended up spending a lot of time defending their activities to Captain Bernhard, learning just what a predicament they’d gotten in with Farkas, and, perhaps most importantly, occupied themselves with trying to hunt down a new shadow creature that was terrorizing the village. Given that many of the villagers were siding with the PCs, popular opinion seemed to be swaying in their favor even if they may not have swayed the Captain’s opinion of them. They were also successful with defeating the shadow of the recently slain priestess, Sandra, allowing the village to sleep peacefully for at least one night. With Cailana and Wink were in no shape to “adventure” more, the others decided to do some “scouting” in the Underdark without them. This scouting culminated in their finding an ossuary, one where something was still guarding the bones. We pick up with that after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 15 (SW)

In our prior session, the PCs continued their explorations of the Underdark…albeit just a small part of it. They ambushed a large party of gnolls, quite successfully, and then encountered some strange cave octopus fisher wall thing that led to the partial collapse of a cavern wall and the near death of Cailana. A short period after that, a couple of trolls attacked from the nearby lake which turned into a series of running battles before the pair were defeated…one burned and another with its head separated from its body. They also “looted” a small cave of some coin.

All of these essentially started as “random encounters” that have quickly evolved into something more to better establish the “Gygaxian Naturalism” of this particular corner of the Underdark.

The group then escaped back to Presov to recover from their wounds only to find the village under attack by another shadow creature of some sort. That is where we pick up below the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 14 (SW)

For the past couple of sessions, the heroes have largely been exploring some of the underground areas and tunnels that are said to riddle the Quail Valley. It has not been easy. They’ve suffered numerous wounds from their battles with the denizens of the Underdark that they’ve encountered, some of the permanent wounds. At the end of the last session, they were preparing to ambush a fairly large group of gnolls…a dozen of them. Perhaps the “good guys” will get to turn the tables with this ambush.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 13 (SW)

In our last session, the party returned to Származás Keep to continue their explorations and campaign against the hobgoblins. Deciding to pursue the hobgoblins that had presumably escaped down a well in the chambers below the keep, the party dropped down into the “Underdark.” Their travels led them to the “Dark Lake” and a battle with a dripping wet troll that attacked just as the group finished a fight with a trio of gnolls. Once the battle with this aquatic abomination was over (the heroes victorious), a rumbling could be “herd” (ooh…foreshadowing) and the ground was shaking slightly. That’s where we pick up after the break.

One of the players has asked that I stop using their name on the site. As such, I’ll no longer be providing information as to who provided the recap, who was in attendance, who played which character, or who brought what beer. Simply taking off one person’s name doesn’t provide the anonymity that I assume they are seeking. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 12 (SW)

When we last checked in on our heroes, they had discovered and area beneath Származás Keep that looked old and relatively undisturbed for a rather long time…and which had been sealed. In their explorations, they fought some undead and recovered a magical staff, narrowly escaping some sort of angry spirits. Triumphant, they returned to Presov, shared the story of the their explorations and battles with the, as always, surly and unimpressed Captain Bernhard, and retired to the Lonesome Drake where they were warmly welcomed and sat down to enjoy some well-deserved ale and warm food. Their relaxation was shattered by a scream and Cailana found some sort of shadowy creature seemingly sucking the life from Sandra Papnő, the priestess of Talu Temple. As Cailana and Serena were tending to the slain priestess (after the others had returned to the Lonesome Drake), Captain Bernhard arrived and that’s where we pick up after the break.

This recap is from Rachel. Claudia, Forest, and Muse were missing so Rachel and RJ had their hands full. RJ played Cailana and Wink (along with Faelan) while Rachel played Raspin (along with Serena). As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 11 (SW)

In our last session, the party continued their exploration of Származás Keep, particularly some areas below the keep. They had encountered no additional resistance, but had found the potential handiwork and possible escape route of some humanoids that were still unaccounted for. They also discovered an area under one of the towers that looked to have not been visited in quite some time. Reaching the second level down, they discovered a lab of some sorts with various equipment and tables about the chamber as well as six statues of fully armored “humans” ringing the edges of the circular room. They party formed an outward facing circle around the trap door leading to the next level, assuming that the “statues” would animate. Wink lifted the door and that is where we pick up after the break.

This recap is from Muse. Forest and Claudia were missing. Bridgett joined us again and played Raspin and RJ played Wink. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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