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Thursday, January 14th, 2010 | Author: daHeadRat

I’ve been a bit remiss with updating the site with recent sessions but if anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one or two spots at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

The current plan is to alternate between a Freeport campaign (Green Ronin’s pirate setting) and a Hellfrost campaign (Triple Ace Games’ epic heroic fantasy setting).

Tuesday, December 01st, 2009 | Author: daHeadRat

One of our out-of-state friends and players, Pat, was in town visiting and bearing gifts of beer in the hopes of getting in on a game. Given where we were with the Freeport game, I didn’t want to try and work in another character. Especially since there would be a good chance that the character would then need to be played by someone else in later sessions until the character would leave, die, whatever in a not overly contrived fashion. So, instead, we did a pulp adventure (Daring Tales of Adventure #2: Web of the Spider Cult)…which is carrying over into this week and that’s a good thing since another out of town friend/player is visiting this week.

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Saturday, November 07th, 2009 | Author: daHeadRat

Assuming that you’re playing in a game/campaign that uses miniatures and you’re at least a little bit like me, then a miniature that is a good visual representation of your character adds a nice touch to the game. Custom paint jobs are great (assuming the player doesn’t say something like, “My character stands out in a crowd but doesn’t draw attention to himself. Can you paint him all brown?”) but take time. Plus, as the optometrist noted at my last exam, I’m at that age now where the eyes start to go. Pre-painted minis are a great convenience but already have the appearance established (unless you paint them). Paper figures like from One Monk are great for the baddies but something a bit more three-dimensional is preferable (at least to me) for the main stars of the game, the PCs.

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Category: General  | 2 Comments
Saturday, October 31st, 2009 | Author: daHeadRat

[Warning: Potential spoilers for the Savage Worlds Horror adventure, The Mutator]

The next session was going to be the day before Halloween and I wasn’t going to have enough time (or motivation) to finish up a prop I wanted for our next Freeport session. So what’s a GM to do? The answer seems pretty obvious…run a one-shot for Halloween. I grabbed a horror one-shot from Pinnacle, made some modifications to it, and set up the room to be a bit more conducive to a horror/slasher flick type game.

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Category: General, Savage Worlds  | 2 Comments
Tuesday, October 20th, 2009 | Author: daHeadRat

If anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one spot at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

Category: General, Savage Worlds  | 2 Comments
Saturday, October 17th, 2009 | Author: daHeadRat

The Savage Worlds Freeport campaign started last night. I’ll post the campaign log once the volunteer player, Rachel, writes it this week. In the meantime, I wanted to share some photos of the session’s setup and centerpiece…The Maiden from WorldWorks Games. Some of the other models in the pictures are from the WWG’s Skull Cove set. In the end, I had to kind of rush things and skipped some of the finer elements (like edging) but it was still great fun to have an actual ship to use.

Jamie had no idea that I’d be using the WWG model in the game when he chose the Maiden’s Tear for the name of the ship that Pta was serving on…just a bit of coincidence.

Without much further verbage, here’s the pictures. Oh, you can click on each picture for a larger version.

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Category: General, Savage Worlds  | 3 Comments
Sunday, September 20th, 2009 | Author: daHeadRat

Okay, it has now been over two weeks since I asked for characters asap and the response has been, at best, underwhelming. It is a bit disconcerting to do this but it appears some draconic measures are called for. You must email me or post your character by Wednesday (9/23) or I will assume that you are no longer interested in playing and offer your spot at the table to someone else. Those who recently became fathers (for the first or second time) are exempt from this.

If you are reading this and are interested in playing in a Savage Worlds game here in Tallahassee (we’re starting with a Freeport campaign), I may have some spots opening up at my table soon. I’ve got a sign up at Secret Headquarters with my contact info. If you’re not familiar with Savage Worlds, you can check out the Test Drive Rules from Pinnacle Entertainment Group.

Category: General  | 7 Comments
Wednesday, September 09th, 2009 | Author: daHeadRat

We’ve had a few basic sessions of playtesting Savage Worlds. These sessions have largely been combat oriented–that’s where out of rules come in the most (at least in my campaigns). I have to say that I like it! I like it a lot! The system is pretty simple but damn robust. There is a lot of flexibility to it and it seems quite easy to wing things not covered by the rules. It also seems to encourage players to be creative (via Tricks) in combat. It also strikes me that the system is much more about building story during play than stamping a story on play (sure…you can probably do either one with any system but my gut reaction is that SW is more conducive/designed for that style of play). Yep…I like it! (Did I say that already?)

I’ll be running a couple of alternating campaigns to start: one set in Green Ronin’s Freeport and one using Triple Ace Games’ Hellfrost setting (the latter explicitly written for Savage Worlds). I’m probably looking forward to running this more than any game in a long time.

Wednesday, August 19th, 2009 | Author: daHeadRat

I’m still months behind on updating the Campaign Logs, we’ve moved on to an Eberron game, have played a couple of higher level one-shots with 4e, and I’ve come to a conclusion. The pacing of story in the 4e games has just been too slow. Combats just take up too much time for my tastes. I’m not saying that they aren’t fun or furious but they just aren’t fast. I want fast to go with my furious and fun. I want Fast! Furious! Fun!

Where have I seen that before? Hmmm…oh right, Fast! Furious! Fun! is the tagline for Savage Worlds. I’ve been looking over Savage Worlds and it looks like it may be a good fit for what I’m looking for in a set of rules and my preferred style of game. We’re going to give it a try this week with a one-shot and then a couple of more weeks with a more full-fledged “adventure.” If it lives up to its billing, we’ll do another one-shot or two and the some longer term stuff…maybe eventually convert the current Eberron campaign over. If not, I don’t know…maybe I’ll give up GMing and gaming for awhile…

Monday, March 02nd, 2009 | Author: daHeadRat

I’ve had a large number of registration requests from gmail accounts that are obviously spamming attempts. So, if you are attempting to register with a gmail email account, sorry, it won’t be approved.

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