Wednesday, March 10th, 2010 | Author: daHeadRat

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[This entry is from Rachel. It covers the evening of the 2nd Milcdaeg of Snaermonon to the evening of the 2nd Endedaeg. As always, my comments are italicized and in brackets.]

We had just finished killing the large albino rat in the chamber and were taking stock of our group’s health—Skuli was fatigued and Lia was badly wounded and incapacitated—when Cuthbert, standing in the entrance of the chamber, was suddenly approached by a frost dwarf. Without any introduction, the dwarf blustered about his brother being a thief and stealing his axe and demanded that Cuthbert let him through. Since the two frost dwarves with us, Olvir and Ljot, had been unflinching in joining us in the fights against the rats and orcs, Cuthbert was not inclined to let the blustering dwarf through to harm one of them, but the dwarf shoved his way through. He yelled at Ljot and tried to punch him. Olvir tried to get between them as the two bickered in Dwarven about Ljot taking his brother’s axe while he was sleeping. Apparently Ljot decided this was a good time to tell his brother he had peed in his beer as well, which set him off even more. The newly arrived Brighthammer brother was getting more blustery and enraged when Olvir had had enough and knew that this drama was slowing down our progress in stopping the buck-toothed man and ending the defilement of Ertha’s temple. Olvir cast a bolt at his brother which gave him a bit of pause, and he demanded that Ljot buy him a beer and lend him his axe for a few days to make amends. Olvir said the beer was fine, but the axe would have to wait until it was clear Ljot would not need it to take care of those defiling the temple.

more…

Saturday, February 27th, 2010 | Author: daHeadRat

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[Here is the deal I have with my players. Whoever does the campaign log gets a free Benny at the next session as long as it is done in a fairly timely manner and isn't totally half-ass. If no one does it and I have to do it, everyone loses a Benny at the next session. As you may have guessed after reading this, everyone is losing a Benny at the next session 'cause I'm doing the campaign log.]

When we last left our intrepid heroes, they had just descended some stairs into a natural cavern and discovered a tunnel full of giant rats. As the party sprung into action and moved into defensible positions, voices were heard from above, “Heroes of Dalsetter! Olvir Brighthammer, Stonehand of Ertha comes to aid in your quest!”

more…

Thursday, February 18th, 2010 | Author: daHeadRat

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[This entry is from RJ. For some reason, he believes that paragraph breaks are a plot by Thyrm to expand the Hellfrost and so avoids using them. I know, RJ has issues. As usual, my comments in brackets and italics.] 

We are at the store…we have a 300 gold scield credit with the owner; we decide to buy winter clothing, and two “firelance” devices. We decide to head back to the inn, there is a party going on. The three thugs that were here for the job are celebrating. They went to a ruined tower to the south and found some treasure. more…

Thursday, February 11th, 2010 | Author: daHeadRat

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[This entry is from Rachel and marks a return to the more traditional campaign log approach...not as colorful or creative as Jamie's wonderful prose but certainly quite informative and a bit easier for someone not in the campaign to follow. As usual, my comments in brackets and italics.] 

We were interrupted from checking the granaries and trying to salvage what sacks of flour we could by vast hordes of rats pouring over the walls of Dunross, from every direction. Not only were there multitudes of rats, there were a number of rats almost the size of ponies. The few people we saw out and about were quickly overrun by rats so we could not see them anymore. A few of the pony-sized rats jumped onto the cart with the salvaged bags of flour, and Surefoot and Thunder began to panic as rats steadily climbed up their legs. In the stress of the moment, Skuli cut the horses free of the wagon (perhaps thinking the horses might have a better chance of surviving on their own?) and they ran off across the bridge. Agnes, the Dunross priestess of Eostre, had been on the bridge but was able to jump into the river just in time to avoid being trampled, although she quickly became overrun by rats as well.

more…

Tuesday, February 02nd, 2010 | Author: daHeadRat

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

After having been away from the Freeport campaign for such a long time, I’ve decided to go ahead and start up the Hellfrost campaign instead of going back to Freeport. The current PCs include (I’ll post stats later):

more…

Thursday, January 14th, 2010 | Author: daHeadRat

I’ve been a bit remiss with updating the site with recent sessions but if anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one or two spots at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

The current plan is to alternate between a Freeport campaign (Green Ronin’s pirate setting) and a Hellfrost campaign (Triple Ace Games’ epic heroic fantasy setting).

Tuesday, December 01st, 2009 | Author: daHeadRat

One of our out-of-state friends and players, Pat, was in town visiting and bearing gifts of beer in the hopes of getting in on a game. Given where we were with the Freeport game, I didn’t want to try and work in another character. Especially since there would be a good chance that the character would then need to be played by someone else in later sessions until the character would leave, die, whatever in a not overly contrived fashion. So, instead, we did a pulp adventure (Daring Tales of Adventure #2: Web of the Spider Cult)…which is carrying over into this week and that’s a good thing since another out of town friend/player is visiting this week.

more…

Tuesday, November 24th, 2009 | Author: daHeadRat

[This entry is from Robert and, due to the direction that the game went, deals with some of the more risque elements of Freeport (e.g., prostitution) and may not be suitable for younger audiences.]

When we last left our heroes they had just been surrounded in a narrow street by a number of thugs, the leader of which asked us to hand over Allara.

more…

Saturday, November 07th, 2009 | Author: daHeadRat

Assuming that you’re playing in a game/campaign that uses miniatures and you’re at least a little bit like me, then a miniature that is a good visual representation of your character adds a nice touch to the game. Custom paint jobs are great (assuming the player doesn’t say something like, “My character stands out in a crowd but doesn’t draw attention to himself. Can you paint him all brown?”) but take time. Plus, as the optometrist noted at my last exam, I’m at that age now where the eyes start to go. Pre-painted minis are a great convenience but already have the appearance established (unless you paint them). Paper figures like from One Monk are great for the baddies but something a bit more three-dimensional is preferable (at least to me) for the main stars of the game, the PCs.

more…

Category: General  | 2 Comments
Thursday, November 05th, 2009 | Author: daHeadRat

[This entry is from Jamie.]
Chapter the first
Allara, Tory, Gills, Zahndethus, and Pta find themselves in a jolly-boat, towing a door-raft encumbered by an unconscious man, somewhere in the trade routes off the Freeport archipelago. Apart from the well-dressed but mutilated corpse of Allara’s former bodyguard, the group has practically no resources to draw upon. Pta prepares the body for burial in the deeps, saving a small portion to be recycled in a more immediately practical manner. Allara is despondent to learn that the attack of the one-armed zombies and their independent-minded limbs seems to have been related to her presence on board. Upon questioning, she reveals merely that she is turning 18 in a week, and that her mother sent Thomas to fetch her home for that milestone. The hapless voyagers made do with Pta’s supply of meat both as protein and as fish bait, and manage to hang onto life in the absence of any better sustenance and source of life-giving water.

more…