A Lord and House Rules

A new player has joined the campaign. Well, not actually new. Todd had to quit playing for awhile but he’s back and, especially since he and I have known each other for almost twenty years, I’m quite happy about it. He’s going to be playing Sebbi ap-Howell, an Anari Heahwisard. Sebbi is also the newly appointed Lord of Clachmore, a manor in the Freelands that (surprise, surprise) has Dalsetter as part of its holdings. Todd took the Noble Edge (required since he wanted to be a Heahwisard). We worked it out that his family (from the Principality of Darovia in the Magocracy) has long held this manor. Being a younger son and the manor being sort of out of the way (at least to the Magocracy), it seemed like a perfect match when his uncle, Berwyn, the current Lord of Clachmore passed away suddenly. So Sebbi’s father sent him off to the manor to oversee it and maintain the family’s interests in the area.

It also ties in nicely with my desire to run a more community-based campaign.

Sebbi also has a “new” Hindrance: Dangerous Secret. Basically, the Dark Secret Hindrance from Ravaged Earth was the inspiration. I knocked it down to a Minor Hindrance. If the secret becomes public knowledge or known to certain NPCs, the Hindrance is changed to Enemy (Major) instead of the Wanted (Major) and -4 Charisma of Dark Secret.

We are using a few House Rules in the Hellfrost campaign (most of these come from the PEG forums):

  • Anyone can spend a Benny to re-roll damage.
  • On a critical failure, the GM can offer the player a Benny to NOT spend a Benny and re-roll and accept the consequences of the critical failure.
  • If Shaken and dealt a Joker for initiative, the character is automatically Unshaken.
  • We are not using Guts. If needed, it’ll just be a Spirit check.
  • If you miss the session, no XP for you.
  • And, of course, all the Hellfrost Freebies from Wiggy and TAG!

Our last session log coming soon…

Oh, Cuðbert, Lia, and Wulfwynn all got Advances after our last session and their character sheets have been updated.

The Járn Vale

[Below is some information on the Járn Vale. This area is the central location for my Hellfrost campaign. As Wiggy is fond of saying in response to Hellfrost questions, it is your campaign so do what you want…in other words, there are going to be departures from the published material and from anyone else’s campaign (e.g., I think most folks have Dalsetter and Dunross to the north and possibly east of Aslov…mine are to the west). This is definitely a work in progress and I’ll update elements as they get developed a bit. Most of the info here isn’t necessarily things that the PCs are aware of…I’m relying on the players in the campaign to distinguish between player knowledge and character knowledge. ;)]

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games…we’ve wrapped it up but there are references to it in the descriptions below.

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Hellfrost Session #6

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games…we’ve wrapped it up but there may be still be references back to it. There may also be spoilers for the adventure, Jacob’s Well, from Dungeon Magazine #43. I’m not actually using it but it was certainly inspirational and provides a framework for the current situation.

[This entry is from Jamie and is from the perspective of a survivor of the current troubles in Dalsetter and is many years in the future. He took some significant liberties with backstory that, well, isn’t the actual backstory from the game (not that he or the other players know the backstory of what happened at Danr’s). As always, my GM comments in italics and brackets…there will be quite a few since a lot of what happened isn’t covered due to the creative form.]

“Grampy! Grampy! Tell us a story! Tell us the scariest story you know! We are old enough to handle it. We won’t tell Ma, promise!”

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Hellfrost Session #4

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[Here is the deal I have with my players. Whoever does the campaign log gets a free Benny at the next session as long as it is done in a fairly timely manner and isn’t totally half-ass. If no one does it and I have to do it, everyone loses a Benny at the next session. As you may have guessed after reading this, everyone is losing a Benny at the next session ’cause I’m doing the campaign log.]

When we last left our intrepid heroes, Continue reading →

Hellfrost Session #2

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[This entry is from Rachel and marks a return to the more traditional campaign log approach…not as colorful or creative as Jamie’s wonderful prose but certainly quite informative and a bit easier for someone not in the campaign to follow. As usual, my comments in brackets and italics.] 

We were interrupted from checking Continue reading →

Hellfrost

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

After having been away from the Freeport campaign for such a long time, I’ve decided to go ahead and start up the Hellfrost campaign instead of going back to Freeport. The current PCs include:

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Still Looking for One or Two More Players

I’ve been a bit remiss with updating the site with recent sessions but if anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one or two spots at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

The current plan is to alternate between a Freeport campaign (Green Ronin’s pirate setting) and a Hellfrost campaign (Triple Ace Games’ epic heroic fantasy setting).

A Pulpy Interlude

One of our out-of-state friends and players, Pat, was in town visiting and bearing gifts of beer in the hopes of getting in on a game. Given where we were with the Freeport game, I didn’t want to try and work in another character. Especially since there would be a good chance that the character would then need to be played by someone else in later sessions until the character would leave, die, whatever in a not overly contrived fashion. So, instead, we did a pulp adventure (Daring Tales of Adventure #2: Web of the Spider Cult)…which is carrying over into this week and that’s a good thing since another out of town friend/player is visiting this week.

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