We had a break from gaming last week as too many people had other plans for the long holiday weekend (Labor Day in the US). So no session recap. Instead, here’s the house rules that we’ve been using for our 5e game…all subject to change of course. But first…a bit of news.
We won’t be playing next week so tonight, even though we’ll have almost a full table, we’re going to play the Side Quest again. We also will have a new player, Jeremy, joining us. He’ll be playing Ulfgar Ironfist, a dwarven fighter. It also sounds like Todd may have to bow out from playing on a regular basis. We might have another person interested in joining as well.
We’re also going to be dropping the Starter Set campaign and the Lost Mines of Phandelver adventure. To be honest, if we don’t play a campaign for awhile, I start to lose interest in it…especially if it is one that I’m not heavily invested in in terms of time and effort. Lost Mines kind of falls into that category as–other than the beginning at Crellar’s Trading Post–I really hadn’t done much to change or flesh it out yet.
Instead, we’ll continue with The Side Quest when we don’t have a “quorum” of players (the minimum number to be determined later) and we’ll be starting a new campaign soon. It’ll will be based on the excellent little mini-setting, The Lonely Coast, from Raging Swan Press. I’ll, of course, be changing, adding, and subtracting to make it my own. After a little “poll” on our forums this week, it looks like the campaign will be a heroic fantasy campaign with multiple locales to explore and intrigue to get caught up in with a pinch of ancient civilizations, a dash of swaggering-mercenary attitude, a splash of humor, and a subtle hint of good old-fashioned swords and sorcery.
Damn…I started to ramble. Better get back on topic. Our house rules are below the break.
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