The last session ended in carnage with the party of PCs somewhat caught between caravan guards and attacking cultists of some sort. Although the PCs took their share of beating, they were the only ones left standing at the end (although a couple of them were down from wounds). The battle had been rather chaotic with multiple fronts, cultists fighting guards and PCs, guards fighting cultists and PCs, and PCs fighting caravan guards and cultists. There was no sign of why these cultists had attacked with such savagery, brutally killing all that they could, and the PCs had not yet found the item that they were hired to acquire…a brass and copper chest. We pick up with the aftermath of the battle after the break.
This recap is from Thomas. RJ was missing and so Thomas played Adran. My GM comments are in [brackets and italics]. We finally get to some of the more direct elements of the old Dungeon magazine (Issue #26) adventure, “The Inheritance,” that is the inspiration of the initial “plot hook” of Adran being the heir to a keep. Many (if not most) of the details aren’t quite as written in that adventure but there are still potential spoilers below.

