In out last session, the party continued to explore beneath Cagair Keep and had recovered a dwarven relic, Bloodcrier’s Hammer. Pressing on with their exploration of what Verrak believes to be Migdhal Yar proper, they found more natural caverns. Looking down a tunnel, Skarr heard a hissing sound and that’s where we pick up this session.
This recap is from Rachel. Todd had to miss this session and so Muse played Skarr. My GM comments, as usual, are in [brackets and italics].
