FRC Session 13…If I Had a Hammer

We had a double session this past weekend. Some of us got together to play some Deadlands: Reloaded in the afternoon and then we played our FRC campaign in the evening. Savage Worlds is probably my favorite rpg system and Deadlands is always fun so it was nice to have a chance to play it again. But back to the regular campaign.

When we last left our intrepid explorers, they had delved deeper and further into the depths below Cagair Keep. An exploration that for some, Skarr, was probably a safer place to be than face his sister’s wrath for certain, um, indiscretions with a certain female dworc.

This recap is from Thomas. Todd and Craig had to miss this session and so Muse played Skarr while RJ played Dench. My GM comments, as usual, are in [brackets and italics].

Continue reading →

FRC Session 12…Return of the Dworcs

At the end of our last session, the party found itself one member short after Strik fell in combat against some “ghoul” things and to add insult to injury, had had his body unceremoniously dropped into a chasm (apparently hiding the fact that you are a priest of an evil deity, Shar, didn’t sit too well with some of the party). To make matters worse, a carrion crawler burst out of a tunnel in the chasm wall to chase after the body and was followed by a second one. That’s pretty much where we picked up with this session.

There was a full table this session with all six players in attendance. Thomas is playing a new charcter, Verrak, a dwarven fighter (eldritch knight) who makes his first appearance shortly after we started playing.

This recap is from Todd. My GM comments are in [brackets and italics]. 😉

Continue reading →

FRC Session 11…Dinner?

Well, we’ve had a rather long break from gaming for a whole host of reasons. I think our last session was six weeks prior to our last session but we picked up right where we left off…with the party exploring the depths below Cagair Keep. An exploration that last found Rory separated from the rest of the party, spotting a bit of movement in the cavern ahead of her.

We have a new player joining us, Craig. He’s a newbie when it comes to D&D (a blank slate for me to mold, mwah ha ha!!!) and is playing a half-orc druid by the name of Dench. Like Skarr (Todd’s character), Dench happens to be one of Thokk’s children as well.

Muse had to miss this session and so RJ and then later Rachel played Dru. My GM comments are in [brackets and italics]. Actually, since I had to write this recap, they’re probably not nearly has separated from the events as they should be. 😉

Continue reading →

FRC Session 10…The (Next) Shaft

At the end of the ninth session of this campaign, the party had started exploring the areas below Cagair Keep and found them occupied by some sort of dwarf zombie things. Dwarf zombie things that remained “alive” after encountering the party. An additional shaft leading even farther down was also found. However, without more rope they decided to head back up and regroup. That’s where we pick up this session.

This recap is from Thomas. Everyone was in attendance. My GM comments are in [brackets and italics].

Continue reading →

FRC Session 9…The Rapping

When our last session ended, the party had–somewhat–consolidated their hold on Cagair Keep. Additional troops, nearly all half-orcs and some progeny, had been brought in by Thokk and had sworn some sort of orcish oath to Adran. The dworc servants were helping Adran settle into his new role (and, for varying reasons, learning to dislike Strik). Perhaps even more importantly, a secret entrance to some sort of lower level had been discovered! Caill’s will had hinted at treasure that those who invaded his keep probably would not have found and the dworcs had told Adran he would find great treasure below. Now we’re talking…loot!

This recap is from RJ. Muse and Rachel both had to miss this session. Also, Andrew had to “tender his resignation” from the group with a busy schedule and a planned move out of town. I learned my lesson last time with Bran (Todd’s prior character) departing as he had. So this time, Luther just kind of faded…stage left. My GM comments are in [brackets and italics].

Continue reading →

FRC Session 8…The Turd

By the end of our last session, the “good guys” had achieved the objective of driving Lady Hawke out of Cagair Keep but they had to figure out how they could keep the Keep. Hawke had escaped and after some rather orcish interrogation of a prisoner by Strik, they learned that their foe still had men in the area and could be probably be back by morning. Thokk, despite the party’s reluctance, left to find troops to bring back to the Keep to defend, with all assuming that he’d bring back orcs. We pick up with all of this victory “aftermath.”

This recap is from Todd who has rejoined the group as he is now staying in town instead of moving. You’ll see who he’s playing in a bit. Both Andrew and Muse were missing this session. My GM comments are in [brackets and italics].

Continue reading →

FRC Session 7…The Keep

In our last session, Strik had entered Cagair Keep and had quite the conversation with Lady Hawke and his own little adventure. The session ended with Strik, naked, bound, and shot, leading Hawke and her men to Thokk…or so Strik had convinced them. Unbeknownst to Strik, the rest of the PCs and Thokk as well had, in fact, made their way to the area of the cave where they first encountered Thokk…the same place Strik was headed. That’s where we pick up.

This recap is from Andrew. My GM comments are in [brackets and italics].

Continue reading →

FRC Session 6…Strik’s Day Out

When we ended our last session, we got back to having something of a cliffhanger…phew. The party had gone to Cagair Keep and Dru had entered under some false pretenses to see what information she could acquire. She learned, among other things, that Lady Hawke has little patience. Kicked out of Cagair Keep, Dru was walking away from the keep when a number of the guards let loose with crossbow bolts! That’s where we pick up.

This recap is from Rachel. Andrew and Muse were missing this session. My GM comments are in [brackets and italics].

Continue reading →

FRC Session 5…Dru’s Day Out

The last session ended somewhat tamely compared to some prior ones. The party had headed to Floshin Estate to see if they could find out anymore information about Caill and/or his death as his body had been found near the estate. They were greeted by an elf before catching even sight of any building that might be part of Floshin Estate. The elf didn’t seem too pleased at their arrival but did share some information, showed them the location where Caill’s body had been found, and granted them permission to camp on Floshin lands. Bran took first watch but the elf suggested that they would face no dangers while camping and Bran took him at his word, the halfling went to sleep.

This recap is from Muse. Todd would not be playing with us anymore as he was moving out of town so I came up with something that seemed fairly appropriate for Bran’s departure. My GM comments are in [brackets and italics]. There are, potentially, some spoilers for the old Dungeon magazine (Issue #26) adventure, “The Inheritance,” even if many (if not most) of the details aren’t quite as written in that adventure.

Continue reading →

FRC Session 4…Stipulations of the Will

The last session ended in carnage with the party of PCs somewhat caught between caravan guards and attacking cultists of some sort. Although the PCs took their share of beating, they were the only ones left standing at the end (although a couple of them were down from wounds). The battle had been rather chaotic with multiple fronts, cultists fighting guards and PCs, guards fighting cultists and PCs, and PCs fighting caravan guards and cultists. There was no sign of why these cultists had attacked with such savagery, brutally killing all that they could, and the PCs had not yet found the item that they were hired to acquire…a brass and copper chest. We pick up with the aftermath of the battle after the break.

This recap is from Thomas. RJ was missing and so Thomas played Adran. My GM comments are in [brackets and italics]. We finally get to some of the more direct elements of the old Dungeon magazine (Issue #26) adventure, “The Inheritance,” that is the inspiration of the initial “plot hook” of Adran being the heir to a keep. Many (if not most) of the details aren’t quite as written in that adventure but there are still potential spoilers below.

Continue reading →