Unlike the last couple of sessions, this session was anything but combat heavy. Instead, we dive into the consequences of the near TPK that we had at the end of the last session. There are some definite Phantom of the Opera vibes, some significant changes for a couple of characters, and some significant changes for Korvosa itself. Many days pass, new friends are made, and old friends (or at least allies) are contacted again. Details are all below the break.
At the start of the session, I did take some time to ask the players how “big” did they want the consequences to be following their near TPK…both for their individual characters and for the campaign as a whole. Overall, the group felt like there should be some significant changes but nothing so dramatic that it would completely change the campaign…at most, a 7 out of 10 on scale of change. The players did not want their characters to be changed too significantly by their near death experience with a couple of exceptions. Both John and RJ plan on having their characters “transformed” by the recent events. Everyone else will likely have their characters look at the world a bit differently.
Everyone was in attendance and every character was either unconscious or had gone missing in the prior session. Although I do not think there are any specific spoilers for elements of the Curse of the Crimson Throne adventure path, there are potential spoilers regarding some of the movers and shakers of Korvosa. As usual, my GM comments are in italics.
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