Well I’m on my way
I don’t know where I’m going
I’m on my way
I’m taking my time
But I don’t know where
Goodbye to Rosie, the queen of Corona
–from Me and Julio Down by the Schoolyard by Paul Simon
Like so many DMs, my game went virtual due to the pandemic. We started first with Roll20 as our virtual tabletop (VTT), then switched to Foundry and we’ve stuck with it since. It has, of course, been a bit of an adjustment. While Foundry is an amazing tool, it is not a simple battlemat at the table. A battlemat upon which I can easily wing it with little to no prep as needed. Instead, I find myself prepping map after map after map of varying degrees of detail.
There are, of course, LOTS of resources online for maps and even adventures with fully prepared maps available. I support my share of Patreons for maps, but I find that I use relatively few of these–primarily outdoor scenes–as they do not match my need more often than not. Maps aside, I’ve also noticed that I am having to repeat myself waaaaay more often when describing a scene than I ever did when playing in person. It is easier, obviously, for a player’s attention to stray when playing remotely. However, I think the VTT map itself can be a distraction as players begin to focus more on the map than on the description being provided by the DM. Players can get too wrapped up on what is or is not on the VTT map, relying on it rather than the DM’s description.
It all leaves me longing for my old battlemat and the “before times” when I could quickly sketch out a room, rapidly draw the highlights of the room, and provide the appropriate description. And, of course, longing for the ease of “winging it” with a campaign and just making up a map as we go.
But, there may be the beginnings of a solution with a relatively new Foundry module (an add-on for the program) called Dungeon Draw that can get me closer to the old battlemat days…more below the break.
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