Previously, our intrepid party had spent some time tracking down some scrablings and brigands and exploring the locations within which each had taken up residence respectively. Most recently, they had made another foray into the ruins beneath Valvur Abbey and fought more of the brigands. In the process though, the party had taken a good deal of damage…much of it “self-inflicted” when one of the party’s magic items exploded. Retreating back to the surface, they recovered and then came back down only to find that the brigands had left.
We had to take a week off due to other commitments for folks and so it had been two weeks since the last session.
Savannah had to miss this session, but Jen was back and so she got to introduce her new character. We are also joined by a new player, Todd, is also a former player in many FRG campaigns. Jen is playing Alexandria (Alex for short), a human priest, and Todd is playing Denton, a human wizard. Alex, a priest of the Shining Lords of Law…specifically venerating St. Alora, the patron saint of truth…had a vision about a relic residing in some ruins falling into the wrong hands. She and her companion, Denton of course, traveled to the ruins and began their explorations. You might have already guessed that those ruins are the same ones that the existing PCs are already exploring.
Parts of this session use a somewhat modified version of the adventure, The Shattered Fist Monastery, from Delver #1 by James Floyd Kelly. There may be spoilers.
We pick up with the party both continuing their explorations of the apparently empty chambers beneath the ruins of Valvur Abbey and nearly doubling in size.
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