In the prior couple of sessions, the party had returned to Winterhaven to deal with the Cult of Orcus and the Bloodreavers. Kidnappings had continued, including six children. Our heroes had successfully attacked the main Bloodreaver camp, rescued some villagers, and returned back to Winterhaven. They set out for the Keep on the Shadowfell the next morning. Arriving at the ruins of the keep, they dispatched the hobgoblin guards and headed down some stairs to encounter and defeat additional hobgoblins. Exploring the complex below, they encountered various cultists, quickly dispatching some in their sleep and fighting others. We pick up with the search for the children and the attempt to defeat the cult after this fight with the cultists after the break.
Continue reading →Nentir Vale Recap, Sessions 32-34
When we last left the Vale’s heroes, they were on their way back to Winterhaven after having dealt with Talavi and the Winter Fey invasion. Word had reached them that things in Winterhaven had gotten worse, with more villagers having been taken (presumably by the Bloodreavers or the Cult of Orcus). So our heroes were traveling with all due haste when they came upon the scene of less a fight and more of a massacre on the King’s Road. Following a bloody trail and odd insect-like tracks, they came upon a “hive.” Investigating invisibly, Gandave entered and was quickly swarmed by kruthiks. This is where we will pick up after the break.
A bit of housekeeping details, as noted in a prior post, Evelyn is no longer able to join us. So Sulrinn has left the party to pursue her own agenda. We also have a new player, Adam, who has joined us. He is playing Aetris, a tiefling paladin, and having heard of the party’s deeds and Winterhaven’s need, has just tracked down the party.
Continue reading →Desk Pics
So it is a thing to post desk pics online, right?
Our group is still playing our games online for multiple reasons and so I figured I’d share my setup. We don’t have a dedicated gaming space in our place. When we were playing in person, I’d move furniture around in our living room to make space for a few folding tables and various chairs. Similarly, we don’t have a spot for a dedicated gaming desk and computer. I’m also still working from home and so I need to be able to switch between a work setup and a gaming setup as needed. My “desk” is just a folding table and my work and gaming equipment are on separate wheeled carts so I can easily switch between them. The gaming cart is, of course, the much more interesting of the two. More, with desk pics, below the break.
Continue reading →Choices
I’ve had choices
Since the day that I was born
There were voices
That told me right from wrong
If I had listened
No I wouldn’t be here today
Living and dying
With the choices I made
—from Choices by George Jones
So this is kind of a companion post to the Time, Time, Time post (as well as something that I’ve posted about in times long ago). As described in the prior post, the players had a good bit going on. They had to make a choice…either go back to Nenlast and deal with the Winter Fey or remain in Winterhaven to deal with the abductions and Cult of Orcus. They couldn’t really do both. Because both of these “story lines” were going to proceed as time passed (rather than a “just in time” style of adventure), either the Winter Fey would continue to spread across the Vale or the Cult of Orcus would continue abducting villagers in their plot to open a rift to the Shadowfell. The players elected to head back to Nenlast and deal with the Winter Fey. Was this the right decision or was it a wrong choice? Answer below the break.
Continue reading →Time, Time, Time
See what’s become of me
While I looked around for my possibilities
—from A Hazy Shade of Winter by Simon & Garfunkel
D&D and time has always had a bit of an odd relationship. There is the old joke about thirty seconds of combat taking three hours to play through while a three hour hike is covered in thirty seconds of game play. Fifteen minute work days followed by 23.75 hours of rest. Spell durations. Days for crafting items or training or what have you. Lots of things about how long it takes to do things or how long things last…mostly in terms of the players characters. None of that is the subject of this post. Instead, below the break, let’s talk about time in terms of the flow of time in a game, the possibilities it engenders, and what may become of a campaign because of it.
Continue reading →Rules, 5e, and Coolness
Today’s post is brought to you by the letters c-o-o-l and r-u-l-e-s. Oops, there is a bit of overlap there with that letter “l”…wait, maybe that’s part of the point. Hopefully, we’ll get around to that by the end of the post. Hopefully. So 5e is a system with a set of general rules that are superseded by specific rules. For example, as a general rule, you can move up to your speed in a round and take an action. That action can be Dash which lets you move up to your speed again. Rogues and monks have specific rules that supersede this that allows them to move their speed again as a bonus action and still do something else with their action.
Cool is, well, doing awesome things, right? One of the fun things about an RPG like D&D is to have your character to do stuff that is totally awesome. There’s even the “rule of cool” that is all about letting players bend the rules when they do cool stuff. So how do these two things, rules and cool, interact in 5e and specifically how they are handled in a FRG game. More below the break.
Continue reading →A New Look for Fat Rat Games
I just happened to come across some very cute artwork featuring rats and polyhedral dice AND (most importantly) the artist of said art was kind enough to take a commission to do a d20 Rat for me, so I was encouraged to give our little corner of the web a new look.
The d20 rat logo at the top of the screen is by the talented artist, Ree from Sidhe Crafting! You can also check out her shop at Sidhe Crafts.
I hope all you ratlings (and visitors) enjoy the new look and the new logo. I know I do. đŸ˜€
Nentir Vale Recap, Ongoing Story/Plot Hooks
To help everyone with keeping track of the things going on in the campaign, I’ve pulled together the various “plot hooks” or events that have occurred to date…just in case they’ve been forgotten. It is pretty typically for multiple hooks or “story lines” to develop during our campaigns and to continue to develop even if the player characters are not actively involved. So let’s summarize what’s been going on below the break…in no particular chronological or importance order…based on what the player characters already know (even if the players don’t remember).
Continue reading →Nentir Vale Recap, Sessions 29-31
In their mission to put a stop to an invasion of Winter Fey, the party got themselves caught up in yet another fine mess. Mostly friendly kobolds, hobgoblin slavers, clearly insane Orcus fanatics, lost evil temples, a dig site excavating some undead thing, human bandit slavers, sheep out after dark, pillar of the community shopkeeper secretly an Orcus cultist, and even more cultists tunneling under Winterhaven and into the Padraig family crypt. Sheesh…what’s next? Oh, let’s find out after the break.
Continue reading →Nentir Vale Recap, Sessions 26-28
Oh my…the party has stepped in some deep…snow. Embroiled in a fey invasion and, more to the point, preventing it. How minor and yet how important can a single letter…u vs o…be? In this case, very. Travel through the Feydark, a visit (conjugal for one) to everyone’s favorite Auntie, transported to the far west of the Vale, and then hobgoblins and a fugitive kobold, and finally a kobold clan to save from said hobgoblins and evil “fleshy” (human). There are multiple plot lines going on at this point and I have a sneaking suspicion that another one might be about to hook the party.
Let’s go find out.
Continue reading →