Shadowdark: Monsters of the Borderlands – Sokur

Where the Grall are ferocious and violent, the Sokur are calm and disciplined. This makes them so much more dangerous than their bestial cousins. They expertly coordinate their actions to accomplish their goals without any obvious communication. Bands composed solely of Sokur may be encountered, but they are more likely to be found with groups of other Chaoskin. Often a pair or a small group will act as the leaders, extending their cunning and their insightful tactics to allies. The Sokur rarely fail due to being outmaneuvered in battle.

Like most of the other more common Chaoskin, Sokur are humanoid. They resemble a muscular human in stature and build with a wolf-like head and are, of course, completely hairless. Their eyes are nearly twice the size that they should be and are a solid deep, dark red in color. Despite lacking any feature to indicate such, it feels as if you are being watched by a patient, relentless, and intractable predator whenever you are in the presence of a Sokur.

Sokur tend to be well-equipped. When leading others of their ilk, the Sokur claim the best of any spoils. Even the Grall, Unge, and Krall do not dispute this right despite their own inclinations for the strongest to claim the best loot. Most Chaoskin generally defer to the Sokur in nearly all things. When larger groups of Sokur are encountered, they nearly always have a mix of armor and weapons to allow them to adapt their tactics as needed for any situation.

When leading a variety of troops with access to different types of weapons, the Sokur may be the most dangerous of the numerous Chaoskin. An opponent would be best served by slaying the Sokur leadership as quickly as possible to cut the head off of the proverbial snake. It may still be a difficult battle but significantly less so without the tactical shrewdness of the Sokur directing the other Chaoskin.

Shadowdark: The Borderlands Session 4

The party delved into the chambers beneath the ruins of Valvur Abbey…but only a bit…in the last session. As we ended, the party had rested for the night, returned to the ruins, ambushed a couple of hidden brigands, and took up those hiding spots for themselves in the hopes of surprising any additional brigands that exit through the trap door leading below.

Jen had to miss this session and so the introduction of her new character is still on hold.

Parts of this session use a somewhat modified version of the adventure, The Shattered Fist Monastery, from Delver #1 by James Floyd Kelly. There may be spoilers.

We pick up with the party waiting to spring their ambush below.

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Shadowdark: The Borderlands Session 3

In our prior session, we suffered the first PC death of this campaign…Morgan the Fighter went down fighting against scrablings in Goblin Gully. The party felt that they had explored as much of Goblin Gully as they were willing. They did not feel they were equipped for or up to exploring a deep shaft, especially since it was deeper than their torchlight extended AND Aja had been quite persistent that they did not want to enter the Underworld via a Midnight Elf compound. So the party headed out to make their way to follow the brigand tracks that they had found previously.

Jen, who had been playing Morgan, rolled up a new character and we ended the session with Ellery spotting two brigands dragging a body between them. The body had an amulet around her neck which looked much like a holy symbol. We ended with everyone–myself included–assuming that this would be Jen’s new character.

However, Jen was not able to make this next session and so time to pivot to the body being someone else rather than introducing her new character while she was absent. Everyone else was in attendance and played their own characters.

Parts of this session use a somewhat modified version of the adventure, The Shattered Fist Monastery, from Delver #1 by James Floyd Kelly. There may be spoilers below the break.

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Shadowdark: Monsters of the Borderlands – Grall

Lacking in discipline, cunning, and stealth, Grall rely on their strength and rage to do that which they do best…kill and destroy. When a band of Grall descend upon civilized lands, they will raze settlements and put to death any living creature they come across. They have no concern for their own lives, living only to be unleashed upon others.

For many people, their first encounter is their last. Those who survive an encounter with the Grall will never forget it. Standing nearly a foot shorter than a typical man, Grall are squat and wide with an over-pronounced musculature. Their arms are half again as long as would be normal for a man of their height. Grall often lope along on all fours when charging into battle. Blocky heads top their torsos with small, squinty eyes and an elongated snout and mouth which is frozen in a perpetual angry sneer. Their skin is a ruddy, reddish-brown and typically covered in scars and scaly growths. Like other Urzuvas, Grall are hairless.

Grall will take whatever spoils from the fallen which will increase their destructive abilities. This includes armor and shields–despite their lack of self-preservation–as both can extend the time that a Grall can kill and destroy. When not attacking others, Grall will fight among themselves with the victor taking the spoils. Fortunately, this internecine violence helps to keep groups of Grall relatively small.

Even these smaller groups are still a grave threat to travelers and small settlements. Cunning tactics and strong defenses which take advantage of the rash and careless violence of the Grall can usually lead to eventual victory over these brutes. The clever plans of adventurers may even allow the fight to be taken to wherever the Grall have holed up.

When brought under strong leadership, strong enough to dampen their internal strife, groups of Grall can grow relatively large. With a powerful enough leader, significant enough numbers can gather into a horde to threaten any land.

Shadowdark: Monsters of the Borderlands – Scrabling

First up of the “common” Chaoskin are the Scrabling.

While not as brutal as the Grall or as cunning in battle as Sokurs, Scrablings are as vile and despised as any other Chaoskin. Slinking through caves, tunnels, and sewers and stalking through the deep darkness of the night, Scrablings are infestations that plague both travelers and settlements alike.

Hairless and dull grey in complexion, Scrablings have solid black eyes, bat-like features, and large pointed ears sticking out from their heads. Ears which turn and swivel to focus on nearby sounds. Few are taller than three to four feet high. Their small stature is further exaggerated by a hunched posture. Slight and slim in build, they are quite flexible–nearly pliable and rubbery–and can squeeze through openings that seem far too small for them to be able to pass through.

Scrablings use their fluidity to reach locations other simply cannot, establishing nests in hiddens nooks and crannies or accessing otherwise well-protected and secure rooms or chambers. Combined with their knack for stealth, Scrablings can appear in the most unexpected locations and establish large nests before anyone realizes that they are there. There are numerous tales of individuals waking in the middle of the night to watch–in horror–as a Scrabling silently squeezes through a crack barely large enough for a rat to only be followed by another and another and another…

There are many more untold tales of those individuals who never woke to such a sight and were found killed, even butchered, or simply missing in the morning.

Shadowdark: Monsters of the Borderlands – The Urzuvas

There are many different peoples who populate Panoply. While there have been and continue to be various conflicts between these peoples, they all have at least one thing in common…they were created in the image of the Shining Lords of Law. This is not the case with the Urzuvas.

The Urzuvas, or Chaoskin, are creatures created by the Princes of Chaos and are completely and thoroughly inimical to life. Chaos given a permanent shape and form, they are the tools of the Princes for whatever goals they may have. Even when the Urzuvas are allied with peoples of Panoply, such as the Empire of the Ostadrim, it is only to further the unfathomable interests of the Princes of Chaos.

As one might expect, the Urzuvas are quite varied in size, appearance, and abilities. Many are thoroughly unique creatures, with no other similar enough to be classified as being of the same type. Others are quite numerous and analogous to dwarves, elves, goblins, humans, orcs, and the like. Although these Chaoskin share a passing resemblance to these peoples in that they are at least (mostly) humanoid in shape, they are still thoroughly and completely creatures of chaos…utterly adverse to and destructive of civilization, life, and ultimately all of Panoply. The most common of these Urzuvas are the Scrabling, Grall, Sokur, Karnhank, Unge, and Krall.

While each bears a resemblance (often a rather strong resemblance) to how many D&D style humanoid “monsters” are portrayed, they are not goblins, orcs, or hobgoblins. And they are not people…they are monsters of Chaos and not just in the sense of alignment. They only seek…and can only seek…the same thing as the Princes of Chaos…conquering and subsuming Panoply into Maelstrom. There are no real moral quandaries when facing Urzuvas. They have no children, no families, no hope for redemption or reform…and they have no qualms of their own in harming or killing the peoples of Panoply.

Shadowdark: Monsters of the Borderlands – The Traudal and the Dusk

After shifting gears with our Shadowdark games, I’ve started writing up more about the world and setting for this new campaign. Not much mind you, I’m not looking to fully develop a game world or even fully develop this Borderlands mini-setting. Rather just the things that come to mind and the words start to flow…for good or bad. A number of these little bits of writing are related to the monsters of the Borderlands (and the broader world). Below the break is some information about the Midnight Elves and their servants, the Dusk. This is relevant as the player characters have been exploring a location that one of them, Aja, has identified as an outpost of these creatures. The other characters know nothing of them.

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Shadowdark: The Borderlands Session 2

In our prior session, the PCs clever plan to lure in either the brigands or the scrablings had worked…just not exactly how they had wanted. This led the PCs to a path that split with brigand traps leading in one direction and scrabling tracks in another. Reasoning that with scrablings being creatures of the night and it was daytime, that they would be at an advantage to pursue the scrablings now and the brigands later. This proved true. They caught many of the scrablings mostly unaware in Goblin Gully (based on the wonderful map from Dyson’s Dodecahedron) but not without harm to themselves. After regrouping (and some healing), the PCs started to head deeper into Goblin Gully.

RJ and Savannah were both missing. Rachel played Aja and Jen played Norfek. More below the break.

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Shadowdark: The Wider World of the Borderlands Setting

My intent with the Borderlands game is to largely develop the world as we play. The players are helping to name and develop stuff like major NPCs such as Harold at the Spider’s Bite Inn, the name of the Baroness (Fluvia), the name of the commander of The Keep (Lord Luca Blackwood), the name of the capital of the Kingdom of Darnesh (Fairchild). I also asked for input on the name of the world for the campaign. I got a few responses and one was Spyro. While the name didn’t really grab me, it did spark the thought of a world that was a spiral or a helix instead of a globe. Another suggestion was Panoply…which means a collection of things. While this campaign will be limited to the Borderlands, this name suggests a world with a LOT of cultures and peoples and kingdoms and so on…maybe even one that is nearly infinite in variety and breadth. Another was Norn and this sparked the thought of not simply fate or the shaping of destinies but the role of deities in the creation and life of the world. This soup of thoughts led to a relatively brief description of the World of Tahvel which is below (the break)..

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Shadowdark: The Borderlands Session 1

“What do you want?” That was the response from the priest as he realized that most (but not all) of the player characters had entered the church and were approaching him. And that’s where we picked up our next session (below the break). All of the characters had arrived in Bridgeford and had met in an inn during our Session 0. They began to gel as a group–if for no other reason than knowing that they are the player characters–and settled on following a lead which had brought Ellery to the Borderlands…a rumor that a ruined abbey, Valvur Abbey, might not be quite as empty of treasure as was as commonly believed. In the hopes of learning more about the location of these ruins, they had come to Bridgeford’s church to ask some questions.

All players participated this week.

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