Savage Worlds

I’m still months behind on updating the Campaign Logs, we’ve moved on to an Eberron game, have played a couple of higher level one-shots with 4e, and I’ve come to a conclusion. The pacing of story in the 4e games has just been too slow. Combats just take up too much time for my tastes. I’m not saying that they aren’t fun or furious but they just aren’t fast. I want fast to go with my furious and fun. I want Fast! Furious! Fun!

Where have I seen that before? Hmmm…oh right, Fast! Furious! Fun! is the tagline for Savage Worlds. I’ve been looking over Savage Worlds and it looks like it may be a good fit for what I’m looking for in a set of rules and my preferred style of game. We’re going to give it a try this week with a one-shot and then a couple of more weeks with a more full-fledged “adventure.” If it lives up to its billing, we’ll do another one-shot or two and the some longer term stuff…maybe eventually convert the current Eberron campaign over. If not, I don’t know…maybe I’ll give up GMing and gaming for awhile…

SitN Session #20: A Survivor

Warning: Spoilers below for the adventure, Siege of Bordrin’s Watch (albeit a modified version).

This is from Tyrande’s perspective.

The Orog was beating on the dwarf, the only live one we had seen so far, demanding that the tunnels be reopened. Only seeing about three orcs and what certainly must be Rage, the leader, we run right into the room. Of course, there were many more than three (hordes of hordes even).

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SitN Session #19: Let the bodies hit the floor…oh, they already did.

Warning: Spoilers below for the adventure, Siege of Bordrin’s Watch (albeit a modified version).

This is from Deornoth’s perspective.

As we finished putting the torch to the dead orc bodies and thus destroying the tattoos we never looked for, Yuri spotted an orc spying on us from the stairs under the anvil.

We gave chase, but the narrow, spiraling stairs required that we descend single file. At the bottom, there was a large, maybe huge, room with columns. The floor was covered with blood and dismembered and gutted dwarves. Rawr entered the chambered and was set upon by orcs. It got hairy a couple of times, my healing of Rawr, praise be to Moradin, being negated by Ruben inflicting new and grevious injuries on Rawr as he targeted the orcs. Ruben says it’s part of the plan, but this last time I saw doubt in Rawr’s eyes.

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SitN Session #18: A Little Creative License

Warning: Spoilers below for the adventure, Siege of Bordrin’s Watch (albeit a modified version).

From Chris (who plays Rawr): “I took a bit of liberal license with this weeks journal, hope you enjoy.”

“Bertos,” he heard a shrill voice calling his name even through the solid oak doors, “are you here.”

Bertos Vain, Wizard of the Third Order, looked up from the parchment strewn desk in annoyance. With a quick gesture of his gnarled hand, he pushed the magnifying orb away from his bearded face. The glowing white orb hung in the air next to his head, but out of his line of sight.

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SitN Session #17: Holy Day, Shmoly Day

Warning: Spoilers below for the adventure, Siege of Bordrin’s Watch (albeit a modified version).

This entry is from Roxy’s perspective.

After taking a short rest, we gathered the orc bodies in one area and Ruben did his hamana hamana to see if there was anything magical on them, but we didn’t find anything. The orc we captured regained consciousness and Tyrande tried to question him. He spit on her and struggled to get free, and did not appear to understand common, so Tyrande helped him enter dreamland again so we could start heading back to Everlund with him and the kidnapped survivors. Fortunately we were able to take Adronsius’ body back to town with us as well, since we were unable to return Kartenex and Thurann to Everlund for proper burials.

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SitN Session #16: The Long Road to Everlund

Warning: Spoilers below for the adventure, Rescue at Rivenroar (albeit a modified version).

This entry is from Yuri’s perspective.

We resume our adventures as the party awakens from their first satisfying rest in what seemed like weeks, but was really only a day or so. Tyrande, Yuri, and Mirtala are ill, but Tyrande and Yuri manage to shrug off the bug, while Mirtala responds favorably to treatment from Deornoth and the other members of the party well-versed in the healing arts. We strike off down the riverside road in the direction of Everlund, and almost immediately Yuri catches sight of a band of a dozen or more orc-sized creatures keeping up with us on the other side of the river but well-enough concealed by the forest that their precise nature is impossible to determine. Yuri’s instincts label them “danger.”

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SitN Session #15: Tattoo me this, Adronsius

Warning: Spoilers below for the adventure, Rescue at Rivenroar (albeit a modified version).

This entry is from Ruben’s perspective.

Dent yawped “Dragon!” and charged into the room. He then mysteriously disappeared.

“What the hell?” Rawr charged into the room and was attacked from the darkness. Then a rat took him down with a nasty bite. Yuri also charged into the room joining the front lines with Tyrande. Yuri was bit as well and Tyrande also went down by a rat bite. A dark skinned gnome arrived and made some shadows appear causing the room to shift. Almost everyone took damage and become disoriented. He then disappeared after taking a shot from Deornoth. We made fast work of the rats and the flying thing but Tyrande and Yuri are now suffering from Filth Fever.

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SitN Session #14: Demons, Rats, and Dent! Oh my!

Warning: Spoilers below for the adventure, Rescue at Rivenroar (albeit a modified version).

This entry is from Berran’s perspective.

All of sudden Yuri, Denton, and Ruben come running in the room. Denton is yelling something, I can’t be sure but I think he is saying “…got a dragon in my pocket!” But I am not sure. Anyway, we had just defeated the hobgoblins and goblins but couldn’t save the boy. We have a big discussion on whether to continue on or rest some; some of us are in pretty bad shape at this time. While we are discussing the possibilities, Ruben checks out the plate mail by putting it on. He looks pretty ridiculous with it on but I guess it is the only way to figure out if it has any magic. Tyrande takes the plate mail from him and says she will take it back. Denton picks up the spiked chain mumbling something about chaining a dragon. After a long discussion, and some helpful suggestions from Bertran, we decide to push on.

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SitN Session #13: Whoosh

Warning: Spoilers below for the adventure, Rescue at Rivenroar (albeit a modified version).

This entry is from Tyrande’s perspective.

I certainly don’t know much about magic but when Roxy’s magic torch went out, I knew that couldn’t be good. Not to mention the drop in temperature and whooshing sound.

There was nothing to do but prepare. I openly suggest we backtrack the last lit room, despite knowing whatever was with us would here us. With a slight roar and a giant fire burst, Rawr blasts a brief moment of light into the room giving us the opportunity to see our foe, a dire bat hovering in the middle of the room. The light quickly dissipates however. Deornoth rummages around in his pack and pulls out a sunrod and when lit, easily lights the entire room.

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SitN Session #12: Into Rivenroar

Warning: Spoilers below for the adventure, Rescue at Rivenroar (albeit a modified version).

Starting with this session, I’m simply posting the Campaign Journal entries written by the players. Typically, I ask the players to take turns each week writing a journal entry and posting it on our group’s private website. We hadn’t been doing this up until this point. Fair warning…the quality, creativity, and completeness of the entries varies from week to week. I’ll post some notes in italics.

This entry is from Deornoth’s perspective.

We were at the bottom of the stairs, at the entrance to the Rivenroar catacombs. Upon opening the doors, we were greeted by four hobs and two gobs. We fought and killed the hobs. The gobs fled through a door to the west. We take a short rest.

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