Hello Nurse!

[Warning: Potential spoilers for the Savage Worlds Horror adventure, The Mutator]

The next session was going to be the day before Halloween and I wasn’t going to have enough time (or motivation) to finish up a prop I wanted for our next Freeport session. So what’s a GM to do? The answer seems pretty obvious…run a one-shot for Halloween. I grabbed a horror one-shot from Pinnacle, made some modifications to it, and set up the room to be a bit more conducive to a horror/slasher flick type game.

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Captain’s Log #1: Setting Sail (aka Sand is a Great Exfoliant)

After each session, one player has responsibility for writing up a synopsis of what happened during that session. The responsibility rotates from session to session with everyone taking a turn. Here is the first of the Freeport Campaign (aka Sea of Spheres) journal entry (from Rachel). I generally add my comments here in [italics surrounded by brackets].


After an extended stay in the port town of Windywater, the Maiden’s Tear is finally ready to set sail. With a hold only partially laden with trade cargo, Captain Tiberius “Tibs” Flint, first mate Smutty and crew, including the rather exotic Pta, have also taken on passengers. Three passengers have booked passage to Freeport. There is a young, local man, Zahndethus, whom some of the crew have heard is rumored to be cursed. Allara Shelfer, a young woman, is the second of the passengers and is returning home to her merchant family in Freeport. Her chaperone and guardian, Thomas Dorr, is the last of the passengers and is never far from Allara’s side. The ship will make a few stops in other ports, to take on additional cargo (and possibly other passengers), and then strike out for the open sea and Freeport beyond.

[Thomas was being played a visiting player and was not the most affable character.]

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Still Room for One More

If anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one spot at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

Aboard the Maiden’s Tear…Literally

The Savage Worlds Freeport campaign started last night. I’ll post the campaign log once the volunteer player, Rachel, writes it this week. In the meantime, I wanted to share some photos of the session’s setup and centerpiece…The Maiden from WorldWorks Games. Some of the other models in the pictures are from the WWG’s Skull Cove set. In the end, I had to kind of rush things and skipped some of the finer elements (like edging) but it was still great fun to have an actual ship to use.

Jamie had no idea that I’d be using the WWG model in the game when he chose the Maiden’s Tear for the name of the ship that Pta was serving on…just a bit of coincidence.

Without much further verbage, here’s the pictures. Oh, you can click on each picture for a larger version.

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The Maiden’s Tear

After an extended stay in the port town of Windywater, the Maiden’s Tear is finally ready to set sail. With a hold only partially laden with trade cargo, Captain Tiberius “Tibs” Flint and crew, including the rather exotic Pta, have also taken on passengers. Three passengers have booked passage to Freeport. There is a young, local man, Zahndethus, whom some of the crew have heard is rumored to be cursed. Allara Shelfer, a young woman, is the second of the passengers and is returning home to her merchant family in Freeport. Her chaperone and guardian, Thomas Dorr, is the last of the passengers and is never far from Allara’s side. The ship will make a few stops in other ports, to take on additional cargo (and possibly other passengers), and then strike out for the open sea and Freeport beyond.

Our actual Savage Worlds Freeport campaign is finally starting this Friday…barring any unforeseen problems that lead to a cancellation!

Winging it…sort of

The plan to begin the Freeport campaign hit a small snag this weekend. One of the players had to miss the game due to an emergency. I didn’t want to start without the player or his character so, instead, we went ahead and just played using the Freeport characters as a another test run. I had a short adventure, laid out a basic premise for the players (and characters), and away we went. Almost immediately, we departed from the adventure as written. We probably spent the first hour or so of play on an improv “encounter” and the roleplaying that went with it.

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Setting Sail

After a bit of a delay, the Savage Worlds Freeport campaign, aka the Sea of Spheres campaign, will be kicking off this upcoming weekend. In this campaign, Freeport is something of the center of a multiverse. The Sea of Spheres are the waters that lie beyond and between the oceans of various realities or spheres of the multiverse. These worlds are collectively known as the Continent to the residents of Freeport. The realms of the Continent are not a multiverse in a physical sense (a la Star Trek and other science fiction) but rather in more of a literary sense (a la Chris Bateman’s perspective on Michael Moorcock’s multiverse or Million Spheres and Seas of Fate).

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Draconic Measures on a Lazy Sunday Morning

Okay, it has now been over two weeks since I asked for characters asap and the response has been, at best, underwhelming. It is a bit disconcerting to do this but it appears some draconic measures are called for. You must email me or post your character by Wednesday (9/23) or I will assume that you are no longer interested in playing and offer your spot at the table to someone else. Those who recently became fathers (for the first or second time) are exempt from this.

If you are reading this and are interested in playing in a Savage Worlds game here in Tallahassee (we’re starting with a Freeport campaign), I may have some spots opening up at my table soon. I’ve got a sign up at Secret Headquarters with my contact info. If you’re not familiar with Savage Worlds, you can check out the Test Drive Rules from Pinnacle Entertainment Group.

Site Revamp

This is mostly for those Ratlings that are participating in a FRG campaign and others who had access to the prior private site. You may have noticed that you’re not at the site you thought you’d be when you hit your old FRG bookmark or whatever. You are now at the new site!

To access the private forums, you’ll need to register for them by clicking on the FRG Forums (Private) link right over there to the right. It will take you to the forums, click on Register, and go through that whole process. The administrator (hey, that’s me) will have to approve your registration before you can access the forums. I’ll try to be timely.

I’m not bringing over the old forum posts so if there is anything from the old forums that you want posted here, let me know and I’ll dig it out of the database.