Price of Immortality Session #4

Here is the campaign log from our fourth Price of Immortality session. This was written by Todd (who plays Lilac). My GM comments are in [italics and brackets.]

Note: There are, obviously, spoilers for the Price of Immortality trilogy below. In this session, the party continues its exploration of the Crypt. We also realize more and more that the module has some continuity issues and could have used some better editing.

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Price of Immortality Session #3

Here is the campaign log from our third Price of Immortality (PoI) session. This was written by RJ (who plays Rodan and did the last one as well since no one else would/could volunteer this week). My GM comments are in [italics and brackets.]

Note: There are, obviously, spoilers for the Price of Immortality trilogy below. In this session, the party reaches the Crypt and begins exploring it.

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Price of Immortality Session #2

Here is the campaign log from our second Price of Immortality (PoI) session. This was written by RJ (who plays Rodan and is a wee bit grammatically and spelling challenged). My GM comments are in [italics and brackets.]

Note: There are, obviously, spoilers for the Price of Immortality trilogy below. In this session, the party reaches the Crypt and begins exploring it.

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The Price of Immortality Mini-Campaign

I’m old and I’m lazy. That was the realization (acceptance?) that I came to this week. Although I had a great idea (at least in my opinion) for a test mini-campaign that combined elements of The Shattered Gates of Slaughtergarde, The Lost City of Barakus, and, at least as inspiration, some elements of Ptolus, I’ve decided to shelve it. Why? Like I said, I’m old and I’m lazy. As one of those 40+ GMs with a full-time job and other hobbies (drinking beer counts as a hobby, right?), I don’t have a lot of free time to start with. I came to the realization that my campaign idea would take a whole lot of time and, to be honest, I’m just not willing to devote that much time to it.
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Pathfinder Mini-Campaign Characters

All of the players but one have created their characters. Everyone was given the option of using the Standard method (roll 4d6 and drop the low) or the Purchase method for generating Ability Scores. However, I did state that if anyone chose the Standard method, they would have to play the character regardless of how poorly the dice rolled. Everyone elected to go with the Standard Method. This resulted in some rather low scores for a couple of characters but nothing too horrible.

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Pathfinder

I’ve recently decided to give the Pathfinder RPG a try. Over the last few years, our group has had a number of changes in players at the table and we’ve gone through a number of different game systems. We played 3.5 for quite a few year and, when 4e came out, we gave the new kid on the block a pretty good run. I ran 4e for about a year before I decided that it just wasn’t going to be for me. We then moved to Savage Worlds for about a year and, while I think it is a great game and one that I’d be happy to run, we’re still going to give Pathfinder a shot…if for no other reason, to remind us of why Savage Worlds is such a great game. đŸ˜‰

My current plan is to run a mini-campaign for the next couple of months and see how things go.

Stonehell Session #2: All along the gatehouse

Below is the latest session writeup for our Stonehell Labyrinth Lord campaign…written by RJ.

We pick up where we left off with Bambi, Charity, Pedro, and the newly joined PCs, Hope and Noah, along with Pedro’s first hireling, Donnick the mercenary turned torchbearer, approaching the curtain wall.

Todd wasn’t able to make this session and Jamie took on the role of Hope along with Bambi.

My comments in brackets and italics as usual.

Warning: There are, of course, spoilers for Stonehell below.

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