Hellfrost Session #6

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games…we’ve wrapped it up but there may be still be references back to it. There may also be spoilers for the adventure, Jacob’s Well, from Dungeon Magazine #43. I’m not actually using it but it was certainly inspirational and provides a framework for the current situation.

[This entry is from Jamie and is from the perspective of a survivor of the current troubles in Dalsetter and is many years in the future. He took some significant liberties with backstory that, well, isn’t the actual backstory from the game (not that he or the other players know the backstory of what happened at Danr’s). As always, my GM comments in italics and brackets…there will be quite a few since a lot of what happened isn’t covered due to the creative form.]

“Grampy! Grampy! Tell us a story! Tell us the scariest story you know! We are old enough to handle it. We won’t tell Ma, promise!”

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Hellfrost Session #4

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[Here is the deal I have with my players. Whoever does the campaign log gets a free Benny at the next session as long as it is done in a fairly timely manner and isn’t totally half-ass. If no one does it and I have to do it, everyone loses a Benny at the next session. As you may have guessed after reading this, everyone is losing a Benny at the next session ’cause I’m doing the campaign log.]

When we last left our intrepid heroes, Continue reading →

Hellfrost Session #2

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

[This entry is from Rachel and marks a return to the more traditional campaign log approach…not as colorful or creative as Jamie’s wonderful prose but certainly quite informative and a bit easier for someone not in the campaign to follow. As usual, my comments in brackets and italics.] 

We were interrupted from checking Continue reading →

Hellfrost

Warning: Potential spoilers below for the adventure, Lair of the Vermin Lord, from Triple Ace Games.

After having been away from the Freeport campaign for such a long time, I’ve decided to go ahead and start up the Hellfrost campaign instead of going back to Freeport. The current PCs include:

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Still Looking for One or Two More Players

I’ve been a bit remiss with updating the site with recent sessions but if anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one or two spots at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

The current plan is to alternate between a Freeport campaign (Green Ronin’s pirate setting) and a Hellfrost campaign (Triple Ace Games’ epic heroic fantasy setting).

A Pulpy Interlude

One of our out-of-state friends and players, Pat, was in town visiting and bearing gifts of beer in the hopes of getting in on a game. Given where we were with the Freeport game, I didn’t want to try and work in another character. Especially since there would be a good chance that the character would then need to be played by someone else in later sessions until the character would leave, die, whatever in a not overly contrived fashion. So, instead, we did a pulp adventure (Daring Tales of Adventure #2: Web of the Spider Cult)…which is carrying over into this week and that’s a good thing since another out of town friend/player is visiting this week.

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Captain’s Log #3: Tapping Pat for Fun and Profit

[This entry is from Robert and, due to the direction that the game went, deals with some of the more risque elements of Freeport (e.g., prostitution) and may not be suitable for younger audiences.]

When we last left our heroes they had just been surrounded in a narrow street by a number of thugs, the leader of which asked us to hand over Allara.

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Finding the Perfect Miniature

Assuming that you’re playing in a game/campaign that uses miniatures and you’re at least a little bit like me, then a miniature that is a good visual representation of your character adds a nice touch to the game. Custom paint jobs are great (assuming the player doesn’t say something like, “My character stands out in a crowd but doesn’t draw attention to himself. Can you paint him all brown?”) but take time. Plus, as the optometrist noted at my last exam, I’m at that age now where the eyes start to go. Pre-painted minis are a great convenience but already have the appearance established (unless you paint them). Paper figures like from One Monk are great for the baddies but something a bit more three-dimensional is preferable (at least to me) for the main stars of the game, the PCs.

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