Hellfrost Session #15

[This entry is from Todd. Both Rachel and Kathryn missed this session. Jamie took on Wulfwynn while Kathryn and Cliff’s son, Drew, came over to play Nissa.

My GM comments in brackets and italics as usual.

Spoiler Alert: Some portions of this session borrow from the adventure, Hollow’s Last Hope, by Paizo. There are also some potential spoilers for two of the encounters from the Hellfrost Encounters Book 1…encounters #4 and #18 to be specific.]

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Hellfrost Session #14

[This entry is from Thomas and is a journal entry by Karaphos. Karaphos is a rather forgetful old man who makes up names for those that he can’t remember (or bothered to learn in the first place). Those pretty familiar with the campaign won’t have trouble figuring out who is who but for everyone else, I’ll put in the correct names in italics and brackets along with all my normal GM comments.

Spoiler Alert: Some portions of this session borrow from the adventure, Stolen Land, by Paizo. I’ve borrowed some locations, etc. and changed to protect the innocent.]

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Hellfrost: Gaupa and Rune Bennies

A couple of quick notes…a bit on a minor deity in our campaign and homemade Rune Bennies.

One of the characters in the game, Cuðbert (played by Jamie), is a priest of a minor god (spirit?). In the Hellfrost Player’s Guide, rules and guidelines for creating minor gods are provided and the various Region Guides provide lots of wonderful examples of minor gods in the setting. These minor gods are great for GMs They add more variety and allow the GM to “personalize” stuff in the game without worrying about the canon of the established (i.e., written about) major deities. They are also great for players that want to come up with a character concept that doesn’t quite fit with any of the major deities.

Cuðbert is exactly one such character. Jamie had a basic character concept and he and I bounced ideas back and forth to “actualize” his concept in the game. At first, we worked on coming up with a new Arcane Background but, eventually, we settled on using the rules for minor deities…something, in retrospect, we should have just done in the first place. Below is the stat block for Gaupa…we haven’t written up any fluff yet.

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Hellfrost Session #12

[We’ve finally returned to our main Hellfrost campaign. When we last played this campaign, Wulfwynn, Skuli, Lia, Cuðbert, and Fenric (one of Munolfr’s men) had gone off to the Myrkr Holt to find both the pickled Rat’s Tail and the Aldin Moss. They had succeeded in acquiring both (as well as the shed skin of a Lindwyrm) and had pushed on through the night to make it back to Askvold’s Stead from the Holt. Meanwhile, Sebbi, Hervara, and the Brighthammer brothers had set off (without telling anyone where they were going) to find the Ironbloom Mushrooms. That group, unbeknownst to the others, had met with fatal failure. We picked up the game with the return of Wulfwynn et al to Askvold’s Stead.

This entry is from Kathryn…her first! As always, my GM comments in italics and brackets.]

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Back to Dalsetter…sort of

So last with last week’s session we wrapped up the Side Trek: Hrafn Point. This week we got back to the regular campaign with the Heroes of Dalsetter right where we left off previously (months ago). The session writeup will be coming soon. In the meantime, we’ve had some changes in characters. Not only do we have three more players in the group but Todd’s character, Sebbi, met a rather untimely death.

So I figured now is a good time to throw up a post with all of the PCs…as a reminder and introduction.

The current PCs include:

Quick reminder: We’re using a house-ruled Guts. It starts equal to starting Spirit and is then improved like any other skill.

Hellfrost Side Trek #1d: Hrafn Point Finale

[We’ve reached the finale of the Side Trek.

This entry is from Robert. As always, my GM comments in italics and brackets.

When we last left the party, Snorri was missing and Tyrvi was alone and under attack with half the party some distance away.

Spoiler Alert: Portions of this session borrow from the adventure, The Garden of Miracles, by Faster Monkey Games.]

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Hellfrost Side Trek #1c: Hrafn Point

[Our Side Trek continues as does the growth of our group’s size. One of the group’s prior players, Thomas, has returned after a stint in the Peace Corps. This was his first exposure to Savage Worlds and we are now up to eight players!

This entry is from Todd. As always, my GM comments in italics and brackets.

When we last left the party, they had noticed the “architect” (as the group took to calling him) directing the swarms of undead critters and re-enter the large barrow mound.

Spoiler Alert: Portions of this session borrow from the adventure, The Garden of Miracles, by Faster Monkey Games.]

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Hellfrost Side Trek #1b: Hrafn Point

[Our Side Trek to give Cliff and Kathryn some experience with the SW system continues after the brief side trek from this side trek. Kathryn was unable to join us but sent a proxy…her son Drew. Rachel was also missing but Jamie is back from his European excursion and played Ivarr in Rachel’s absence. After so many years of struggling to keep enough players, my cup now runneth over and there are even backup players!

This entry is from Jamie. As always, my GM comments in italics and brackets.

When we last left the party, they were preparing to open the gates into the barrow mound complex.

Spoiler Alert: Portions of this session borrow from the adventure, The Garden of Miracles, by Faster Monkey Games.]

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Hellfrost Side Trek Side Trek…

[Our Side Trek to give Cliff and Kathryn some experience with the SW system got a bit sidetracked this week. Kathryn was sick and the air conditioning in their house broke. While that might not seem like a big deal, keep in mind that this is in Tallahassee and our highs have been hitting 100 degrees plus very high humidity.

Unfortunately, I was out of touch pretty much all day (aka sitting at a bar watching the World Cup) so I didn’t know until about an hour before everyone else was showing up. Don’t panic…no need to panic…why panic…after all the drinks, I couldn’t have even if I wanted to.

I just decided to play this out as though it were an earlier mission that Ivarr led. All the characters kept the same basic characters but, except for Ivarr and Gansi, they just weren’t the same people as the current side trek characters: Moose=Mule, Playboy=Hefinnr, Jackass=Tyrvi. While I, for my part, would just make it up as we went along…with one exception. I decide that there might be a small amount of foreshadowing for the side trek AND that there would be an undead t-rex!

The session was, perhaps, a bit more “tongue-in-cheek” than our normal sessions.

This entry is from RJ. As always, my GM comments in italics and brackets.]

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