Conallgen Session C3

When we last left the heroes, they had spent some time investigating a couple of defiled shrines, discovered and dealt with the culprits of said defiling, offended Broadwater’s priestess, spent a good amount of time learning (primarily from Birch) about Ednowain, Glenis, and Tamuril as well as a bit about the halfling Tannil and his apparent interest in Ednowain’s Keep, and, lastly, Bryn appeared to have broken the heart of this same halfling…a person from whom they want to learn even more information about the keep.

There are potential spoilers below the break for the adventure, “The Crucible of Freya,” from Necromancer Games (although a heavily modified version).

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Conallglen Session C2

In the last session, the two different sets of player characters came together and met, gasp, at a tavern (or, at least, at the door of a tavern). They learned quite a bit about the Conallglen area and agreed to perform a task for the local priestess, Tamuril, in exchange for her healing Drogar of lycanthrope (presumably contracted from the rat goblin in that ruined temple that group of PCs had found themselves previously).

The party had set off across the Tawlyn and had reached the two shrines that had been defaced and desecrated and to clean and, hopefully, find who had performed this blasphemy. The damage was extensive and the party had decided to make cleaning a secondary task and find who was responsible, thinking that some tracks found leading deeper into the wilderness (those skeletal ones) from the shrines were, in all likelihood, the culprits.

There are potential spoilers below the break for the adventures, “The Crucible of Freya,” from Necromancer Games (although they aren’t obvious) and for the adventure, “The Tomb of Abysthor,” also from Necromancer Games (although it is just a minor bit from the beginning).

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Conallglen Session C1

When we last left our heroes (both sets), they had all arrived in the town of Broadwater and were looking for a place to stay. One group was dusty and tired from travel while the other was also dusty and tired from travel but had also had a very harrowing last few days (week? weeks?) and barely arrived alive. Each group reached the Cask & Flagon at the same time and, as they were about to enter, the door opened from the inside.

Now we are starting to get into the full campaign. There are potential spoilers below the break for the adventures, “The Crucible of Freya,” from Necromancer Games (although they aren’t obvious) and for the adventure, “The Tomb of Abysthor,” also from Necromancer Games (although it is just a minor bit from the beginning). Also, the Legend of the Glen Blades is inspired by The Game Mechanics, “Swords of Our Fathers.” In particular, Swift and Sure, the Glen Blades (I think…I honestly don’t remember).

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Conallglen Session P1c

Just a quick interlude that wasn’t really a session.

Clarissa decided to investigate the issue of Ednowain and his tower…from the info found at Elvid’s tower. It would take about two weeks to reach the town of Broadwater from where she was in the Lowlands. Along her travels, she was staying at an inn (the Carousing Condor) and met the twin brothers, Remus and Romulus. [Romulus is a human cleric and Remus is a human mage. Both are the new characters that Todd was going to play.] As they had pleasant conversation over dinner, Romulus shared that he had been having visions of the valley of Conallglen being overcome by a cloud of darkness. He and his brother were both traveling to Conallglen to see if they could prevent this darkness.

Clarissa shared the info she had on Ednowain’s Tower and the secret of lichdom. Romulus worried that such a secret could lead exactly to the darkness he had seen in his vision. The three agreed to travel together to Conallglen and see what they could do to both find and then hide Ednowain’s secret of lichdom in the hopes of keeping the darkness from succeeding at devouring the valley.

Their journey to Conallglen was without incident and (I assume) the trio became friends along the way. When the reached Broadwater, it was getting late in the day and they sought out a place to stay for the night. They were directed to the Cask & Flagon, one of the two local inns. As they arrived, another trio of individuals arrived at the same time…a trio who looked tired, battered, and dirty. Before either party could enter the inn or make proper introductions, the door of the inn opened…

That’s the end of the prelude adventures. The party is now together and ready for the full campaign. A lot of different plot hooks are on the table and they’ve got a whole valley to explore.

Conallglen Session P2c

When we last left our heroes, they had just escaped from a mausoleum where something had been feeding upon them. The mausoleum had collapsed into a sinkhole (or so it appeared), the creature that had been feeding upon them had apparently escaped as well, and Bryn was unconscious due to grievous wounds suffered during our prior session. Shory and Drogar had stopped to rest when Drogar heard a slight noise directly behind him.

Spoilers for the adventure, “The Fountain of Health,” from Dungeon Magazine #39 are below the break.
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Conallgen Session P2b

When we last left our heroes, they had been drugged by the villainous Desperado or was it by the desperado Oscar…well, regardless, they had been drugged and had lost consciousness. Regaining consciousness, they found themselves blindfolded and chained to a wall. Each regained consciousness at different times and, when they did, they were not alone.

Spoilers for the adventure, “The Black Larder,” from Goodman Games’ Dungeon Crawl Classics #29, “The Adventure Begins.”
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Conallgen Session P2a

The next set of “one-shot” adventures involved Bridgett, Rachel, and RJ. They are all still playing the characters from this so introductions are in order. Shory is a human ranger played by Bridgett. Bryn is a halfling rogue played by Rachel. Drogar is a dwarven fighter played by RJ. All three were on their way to Conallglen. Drogar was heading to Carrickton to join up with a cousin who works in a brewery. Shory was “hired” by Drogar as a guide since he didn’t really have much of an idea of how to get to Carrickton other than just following the road. Bryn, well Bryn, apparently, is something of a treasure seeker who delights (I think) in the hunt as much as in the prize and went along for the “fun.”

Our trio had been traveling from the lowlands for a couple of weeks (why was a dwarf in the lowlands…you’ll have to ask RJ) and less than a day from Conallglen when the excitement started. Keep in mind that I’ve got no notes from this and Rachel didn’t take any either so this is going to be a bit rough. Shory spotted a body lying in the road ahead. To one side of the road was a river and to the other were mountains. Arrows, I believe, were sticking out of the body.

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Conallglen Session P1b

When we last left our heroes, they had delved into the lower (underground) levels of Elvid’s tower, the evil wizard. They had just defeated some nasties who appeared to be guarding a young, beautiful woman that the PCs hoped would turn out to be Arelyn.

Spoilers “A Wizard’s Fate” from Dungeon Magazine #37 follow the break. At the end, there are some minor spoilers for the adventure, “The Wizard’s Amulet,” from Necromancer Games.

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Conallglen Session P1a

So our scheduling woes led to the derailment of our Savage Worlds Known World campaign and for the interim, while we didn’t have a full group, I started running what I thought would be a series of one-shots/short adventures for the players who could make a session. We started using the D.I.Y. D&D rules I had begun to put together for these sessions. Once we all got together again, we decided to try and pull all of these together into a bit of a campaign start.

We ended up with two sets of prelude adventures. The first set, which will have the moniker P1, included Rachel and Todd. Each played two characters but only Clarissa, a female fighter played by Rachel, continued on into the main campaign. The other set, denoted by P2, included Rachel, RJ, and Bridgett. Rachel played Bryn, a halfling rogue. RJ played Drogar, a dwarf fighter. Bridgett played Shory, a human ranger.

The first of these sessions were with Rachel and Todd. I picked the adventure, “A Wizard’s Fate,” for a couple of reasons. I wanted something that was a bit of a short dungeon crawl and it has nice little twist that I thought the players would enjoy. Spoilers for this adventure from Dungeon Magazine #37 follow the break.

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D.I.Y. D&D Magic

While the Rats & Ratlings booklet of our D.I.Y. D&D has pretty much all of the rules we’re using, including the rules for clerics and magi casting spells (and they are the only spellcasting classes), the spells are broken out into two separate booklets…Gods & Gophers and Mice & Magic. The goal was to keep spells and casting pretty simple. I also leaned pretty heavily on Dungeon World, especially for success, failure, and success with complications.

My old gaming group “back in the day” rarely played D&D with the standard spellcasting rules. We implemented a little system where a spellcaster had a percent score that increased as the spellcaster increased in level. To cast a spell, you rolled a d100 and if the result was less than the percent score, the spell was successfully cast AND the score went down by a certain amount (more for higher level spells). Rest brought the score back up. So it was a system where a caster could cast a lot more spells but there was no guarantee that the spell would always be successfully cast. It worked for us back then.

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