The second session of our Savage Worlds Fantasy campaign using the Vault of Larin Karr (from Necromancer Games) saw the number of players double! A doubling that actually doesn’t deserve an exclamation point as we went from two to four players but one needs to hype where one can hype, right? We were joined by Craig and Dave. Craig is playing an elven wizard named Ash. Dave is playing Otto, a monster hunter who is skilled with both blades and some spells. Both players have played very little Savage Worlds to date.
In the prior session, Jak and Olivia had accompanied a single wagon caravan to an inn a few days from their ultimate destination (the Quail Valley) where they spent the night. During the night, Olivia had a bizarre dream of being someone else and the next morning, all of the inhabitants of the inn were missing. Investigation and exploration showed that the events in Olivia’s dream were at least partially true. Then a couple dozen kobolds attacked! Ultimately victorious, the heroes questioned a kobold prisoner and learned some valuable information…leading them to search out Essma, a dryad. She, however, was missing but a forest gnome (Tyco) was rescued from hungry wolves and even more info was learned, including the possible location of the missing people and missing dryad!
That is where we more or less pickup after the break. This recap is from Rachel and my comments, as usual, are in [brackets and italics]. There are spoilers for Bad Seeds from Dungeon Magazine #79 and possibly some for The Vault of Larin Karr.
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