When we stopped our last session, the party had found the entrance to what they believe is Migdhal Yar proper, a set of massive stone double doors protected by two thick, heavy portcullises. It didn’t look like anyone had been here in, well, pretty much forever. We pick up this session with the group trying to determine how to get past the fortifications.
This recap is from Muse. Todd had to miss another session so Thomas played Skarr. My GM comments, as usual, are in [brackets and italics].