FRC Session 16…And We’re Walking

When we stopped our last session, the party had found the entrance to what they believe is Migdhal Yar proper, a set of massive stone double doors protected by two thick, heavy portcullises. It didn’t look like anyone had been here in, well, pretty much forever. We pick up this session with the group trying to determine how to get past the fortifications.

This recap is from Muse. Todd had to miss another session so Thomas played Skarr. My GM comments, as usual, are in [brackets and italics].

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FRC Session 15…Tattoo

At the end of our last session, our intrepid adventurers returned to their explorations, encountered some troglodytes, and found the Glitterhame…a rich vein of gem stones that the dwarves of Migdhal Yar had mined ages ago. They also encountered something rather disturbing. After retreating to the safety of Cagair Keep for the night, they found that something else…something disturbing. Some creature had been gnawing upon the bodies of the dead troglodytes and leaving large, wet prints throughout the caverns. Then they found the creature…or perhaps better put, it found them. A large, pale frog-like thing with a massive tongue and tusks attacked. As we ended the session, it had grabbed Rory and was retreating with her into a watery chamber. We pick up this session right there.

This recap is from RJ. Craig and Muse had to miss this session and so Thomas and Rachel, respectively, played Dench and Dru. My GM comments, as usual, are in [brackets and italics].

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FRC Session 14…The Glitterhame

In out last session, the party continued to explore beneath Cagair Keep and had recovered a dwarven relic, Bloodcrier’s Hammer. Pressing on with their exploration of what Verrak believes to be Migdhal Yar proper, they found more natural caverns. Looking down a tunnel, Skarr heard a hissing sound and that’s where we pick up this session.

This recap is from Rachel. Todd had to miss this session and so Muse played Skarr. My GM comments, as usual, are in [brackets and italics].

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FRC Session 13…If I Had a Hammer

We had a double session this past weekend. Some of us got together to play some Deadlands: Reloaded in the afternoon and then we played our FRC campaign in the evening. Savage Worlds is probably my favorite rpg system and Deadlands is always fun so it was nice to have a chance to play it again. But back to the regular campaign.

When we last left our intrepid explorers, they had delved deeper and further into the depths below Cagair Keep. An exploration that for some, Skarr, was probably a safer place to be than face his sister’s wrath for certain, um, indiscretions with a certain female dworc.

This recap is from Thomas. Todd and Craig had to miss this session and so Muse played Skarr while RJ played Dench. My GM comments, as usual, are in [brackets and italics].

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FRC Session 12…Return of the Dworcs

At the end of our last session, the party found itself one member short after Strik fell in combat against some “ghoul” things and to add insult to injury, had had his body unceremoniously dropped into a chasm (apparently hiding the fact that you are a priest of an evil deity, Shar, didn’t sit too well with some of the party). To make matters worse, a carrion crawler burst out of a tunnel in the chasm wall to chase after the body and was followed by a second one. That’s pretty much where we picked up with this session.

There was a full table this session with all six players in attendance. Thomas is playing a new charcter, Verrak, a dwarven fighter (eldritch knight) who makes his first appearance shortly after we started playing.

This recap is from Todd. My GM comments are in [brackets and italics]. 😉

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FRC Session 11…Dinner?

Well, we’ve had a rather long break from gaming for a whole host of reasons. I think our last session was six weeks prior to our last session but we picked up right where we left off…with the party exploring the depths below Cagair Keep. An exploration that last found Rory separated from the rest of the party, spotting a bit of movement in the cavern ahead of her.

We have a new player joining us, Craig. He’s a newbie when it comes to D&D (a blank slate for me to mold, mwah ha ha!!!) and is playing a half-orc druid by the name of Dench. Like Skarr (Todd’s character), Dench happens to be one of Thokk’s children as well.

Muse had to miss this session and so RJ and then later Rachel played Dru. My GM comments are in [brackets and italics]. Actually, since I had to write this recap, they’re probably not nearly has separated from the events as they should be. 😉

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FRC Session 10…The (Next) Shaft

At the end of the ninth session of this campaign, the party had started exploring the areas below Cagair Keep and found them occupied by some sort of dwarf zombie things. Dwarf zombie things that remained “alive” after encountering the party. An additional shaft leading even farther down was also found. However, without more rope they decided to head back up and regroup. That’s where we pick up this session.

This recap is from Thomas. Everyone was in attendance. My GM comments are in [brackets and italics].

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FRC Session 9…The Rapping

When our last session ended, the party had–somewhat–consolidated their hold on Cagair Keep. Additional troops, nearly all half-orcs and some progeny, had been brought in by Thokk and had sworn some sort of orcish oath to Adran. The dworc servants were helping Adran settle into his new role (and, for varying reasons, learning to dislike Strik). Perhaps even more importantly, a secret entrance to some sort of lower level had been discovered! Caill’s will had hinted at treasure that those who invaded his keep probably would not have found and the dworcs had told Adran he would find great treasure below. Now we’re talking…loot!

This recap is from RJ. Muse and Rachel both had to miss this session. Also, Andrew had to “tender his resignation” from the group with a busy schedule and a planned move out of town. I learned my lesson last time with Bran (Todd’s prior character) departing as he had. So this time, Luther just kind of faded…stage left. My GM comments are in [brackets and italics].

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FRC Session 8…The Turd

By the end of our last session, the “good guys” had achieved the objective of driving Lady Hawke out of Cagair Keep but they had to figure out how they could keep the Keep. Hawke had escaped and after some rather orcish interrogation of a prisoner by Strik, they learned that their foe still had men in the area and could be probably be back by morning. Thokk, despite the party’s reluctance, left to find troops to bring back to the Keep to defend, with all assuming that he’d bring back orcs. We pick up with all of this victory “aftermath.”

This recap is from Todd who has rejoined the group as he is now staying in town instead of moving. You’ll see who he’s playing in a bit. Both Andrew and Muse were missing this session. My GM comments are in [brackets and italics].

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FRC Session 7…The Keep

In our last session, Strik had entered Cagair Keep and had quite the conversation with Lady Hawke and his own little adventure. The session ended with Strik, naked, bound, and shot, leading Hawke and her men to Thokk…or so Strik had convinced them. Unbeknownst to Strik, the rest of the PCs and Thokk as well had, in fact, made their way to the area of the cave where they first encountered Thokk…the same place Strik was headed. That’s where we pick up.

This recap is from Andrew. My GM comments are in [brackets and italics].

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