FRC Session 25…There’s Always Room for Jell-O

When we last checked in on the party, the tunnel in which they were traveling had collapsed under them and left them trapped in some complex that was full of various slime type creatures. After having fought off yet another wave of such creatures, Adran heard a voice in his head saying, “Hi! What’s your name?”

This recap is from Thomas. Muse was missing and so Thomas played Meri while RJ played Skarr along with Adran. Jubi’s comments, instead of mine, are in [brackets and italics].

There are definite spoilers below for the module, The Sinister Spire as well as a small bit from Out of the Abyss.

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FRC Session 24…Destination Assassination

A local beer festival and then missing/ill players meant that we hadn’t played for a couple of weeks after the party had returned from Rikaryon’s Island with the requested mushrooms and that Es Sarch had requested to speak with Rory.

Todd will no longer be playing due to personal reasons but everyone else wanted to keep having Skarr around. I’m not completely sure if it is for his martial prowess, healing spells, or to have a scapegoat for when dealing with Lokka. I guess, for now, they’ll just figure out who will play him each session. We pickup with Rory speaking to Es Sarch…which Rachel and I played out before the others arrived.

This recap is from Rachel and we had a full, now five-player, table. My GM comments, as usual, are in [brackets and italics].

There are definite spoilers below for the module, The Sinister Spire.

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FRC Session 23…Anarchy in the UK

UK meaning, of course, the UnderdarK. As our last session came to a close, an unseen attacker ambushed the party with an arrow streaking towards Adran but we stopped before the attack could be resolved. Actually, before it was announced as I actually rolled a crit but kept it hidden from all but RJ. We pick up this session with the arrow strike.

This recap is from Craig and we had a rare full table. My GM comments, as usual, are in [brackets and italics].

There are definite spoilers below for the module, The Sinister Spire.

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FRC Session 22…Pedestal…Where No One Knows Your Name

At the end of the last session, the party found themselves in a place that they learned was called the Great Grotto somewhere deep in the Underdark. They really have no idea exactly where they are in relation to Cagair Keep or Migdhal Yar…such is the nature of an Earth Node. Skarr and Dench had purchased a whole bunch of silk from a helpful and friendly duergar merchant named Bruthwol and had learned just a little bit of information.

This recap is from RJ. Todd and Thomas were both missing. Muse played Skarr while Rachel played Verrak. My GM comments, as usual, are in [brackets and italics].

There are spoilers below for the module, The Sinister Spire.

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FRC Session 21…Not in Kansas Anymore

When we last left the party, they had found the treasured earth node along with a bunch of duergar…both living and already killed. Having defeated hordes of cockroaches, both small and giant, they had decided to retreat back to the safety of Cagair Keep before investigating the earth node more. Heading back through the main level of Migdhal Yar, they spotted one of the dworcs lying face-down, dead. An all too familiar cackling laughter was heard as an also all too familiar green glow could be seen approaching.

This recap is from Muse. RJ and Craig were both missing. Bridgett made a guest appearance and played Dench while Thomas played Adran. My GM comments, as usual, are in [brackets and italics].

There are potential spoilers below for the module, The Sinister Spire.

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FRC Session 20…Reunited!!!

As our last session came to a close, the members of the party that were inside Migdhal Yar had finally gotten to a location where they could attack the flaming skull creature that had been periodically attacking them with magical fire from a distance. The thing was joined by some skeletons and then an undead elf of some sort. That last creature was wielding a famous elvish blade, Morgil also known at the Questing Blade. Meri was quick to snatch this up. As she did, the sound of shuffling walking could be heard coming from down one of the nearby corridors and so the party prepared for more battle…that’s were we pick things up after the break.

This recap is from Todd. My GM comments, as usual, are in [brackets and italics].

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D&D at Fallout Comics

Fallout Comics will begin hosting a weekly Dungeons & Dragons game (5th Edition) on Wednesday nights from 6pm to 9pm starting on January 27.

Beginners are welcome to join us as are experienced players. If you are interested, please rsvp via email at falloutdnd at fatratgames dot net. Seats will be filled by order of rsvp and then on a first come, first served basis each week.

If you’d like more information about 5th Edition D&D, you can grab a free pdf of the basic rules here: Basic Rules.

At this first session, we will have characters available for players to choose or you can create your own in advance. If you’d like to create your own, please follow the Adventurers League Character Creation guidelines and create a 1st level character. The guidelines can be found here: AL Guide.

Initially, we will have one table available with a limit of seven players. We will be playing some of the Adventurers League D&D Expeditions adventures for the first few weeks, most likely starting with Harried in Hillsfar or Defiance in Phlan. After that, we will gauge player interest to determine what will be the best options for continued play.

If you have any questions, please feel free to contact me via email (falloutdnd at fatratgames dot net) and I’ll do my best to answer.

Fallout Comics is located in Tallahassee at the Gulf Winds Shopping Center (along with Best Buy and Office Depot) at 1484 Apalachee Parkway and is near the northeastern corner of the shopping center.

FRC Session 19…Seriously?!? More Portcullises!!!

Exploring new sections of Migdhal Yar, those of the party inside encountered the giant centipede that had been seen previously. The heroes were able to get a semblance of revenge for Dru in when they killed what was likely the “leader” of the centipede swarms that had killed and largely butchered their fallen companion. We pick up things this session after the conclusion of that battle.

Craig was missing this session and so Todd played Dench. This recap is from Thomas. My GM comments, as usual, are in [brackets and italics].

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FRC Session 18…66 Lashes

Our last session ended with death and dissension in the ranks. Dru was killed while fighting against some of the creatures to be found in the Underdark, swarms of centipedes, and Adran was faced with a couple of his advisors, Berguk and Skarr, at odds about just getting a private audience with the Lord of Cagair Keep. At least, it appeared, that the dworcs had been brought into line. We ended the session with Berguk and Adran (the latter via an invisibility spell) had slipped away to the war room for their private discussion with Berguk reaching for something under his cloak. We pick up this session with their brief meeting.

Todd was missing this session and so Thomas played Skarr. This recap is from Rachel (although the initial bit was via texts and private messaging during the week between RJ and myself so I’ve begun with it). My GM comments, as usual, are in [brackets and italics].

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FRC Session 17…BUGS!

Our last session was dominated by lots of walking and exploring of the upper level of the keep of Migdhal Yar. At the end, they had succeeded in finding the mechanism to opening one of the portcullises protecting the keep’s entrance but not the second. Even with Adran’s magics, Skarr and Verrak wouldn’t be able to shrink down to a size that could squeeze through the “arrow” slits above. So, Dench transformed into a rat, slipped through the narrow gap between the bars of the second portcullis, and went to open the large double doors going into the keep. We pick up this session with the party separated and Dench steeling himself to explore alone.

This recap is from Craig. My GM comments, as usual, are in [brackets and italics].

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