Quail Valley Session 15 (SW)

In our prior session, the PCs continued their explorations of the Underdark…albeit just a small part of it. They ambushed a large party of gnolls, quite successfully, and then encountered some strange cave octopus fisher wall thing that led to the partial collapse of a cavern wall and the near death of Cailana. A short period after that, a couple of trolls attacked from the nearby lake which turned into a series of running battles before the pair were defeated…one burned and another with its head separated from its body. They also “looted” a small cave of some coin.

All of these essentially started as “random encounters” that have quickly evolved into something more to better establish the “Gygaxian Naturalism” of this particular corner of the Underdark.

The group then escaped back to Presov to recover from their wounds only to find the village under attack by another shadow creature of some sort. That is where we pick up below the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 14 (SW)

For the past couple of sessions, the heroes have largely been exploring some of the underground areas and tunnels that are said to riddle the Quail Valley. It has not been easy. They’ve suffered numerous wounds from their battles with the denizens of the Underdark that they’ve encountered, some of the permanent wounds. At the end of the last session, they were preparing to ambush a fairly large group of gnolls…a dozen of them. Perhaps the “good guys” will get to turn the tables with this ambush.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 13 (SW)

In our last session, the party returned to Származás Keep to continue their explorations and campaign against the hobgoblins. Deciding to pursue the hobgoblins that had presumably escaped down a well in the chambers below the keep, the party dropped down into the “Underdark.” Their travels led them to the “Dark Lake” and a battle with a dripping wet troll that attacked just as the group finished a fight with a trio of gnolls. Once the battle with this aquatic abomination was over (the heroes victorious), a rumbling could be “herd” (ooh…foreshadowing) and the ground was shaking slightly. That’s where we pick up after the break.

One of the players has asked that I stop using their name on the site. As such, I’ll no longer be providing information as to who provided the recap, who was in attendance, who played which character, or who brought what beer. Simply taking off one person’s name doesn’t provide the anonymity that I assume they are seeking. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 12 (SW)

When we last checked in on our heroes, they had discovered and area beneath Származás Keep that looked old and relatively undisturbed for a rather long time…and which had been sealed. In their explorations, they fought some undead and recovered a magical staff, narrowly escaping some sort of angry spirits. Triumphant, they returned to Presov, shared the story of the their explorations and battles with the, as always, surly and unimpressed Captain Bernhard, and retired to the Lonesome Drake where they were warmly welcomed and sat down to enjoy some well-deserved ale and warm food. Their relaxation was shattered by a scream and Cailana found some sort of shadowy creature seemingly sucking the life from Sandra Papnő, the priestess of Talu Temple. As Cailana and Serena were tending to the slain priestess (after the others had returned to the Lonesome Drake), Captain Bernhard arrived and that’s where we pick up after the break.

This recap is from Rachel. Claudia, Forest, and Muse were missing so Rachel and RJ had their hands full. RJ played Cailana and Wink (along with Faelan) while Rachel played Raspin (along with Serena). As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 11 (SW)

In our last session, the party continued their exploration of Származás Keep, particularly some areas below the keep. They had encountered no additional resistance, but had found the potential handiwork and possible escape route of some humanoids that were still unaccounted for. They also discovered an area under one of the towers that looked to have not been visited in quite some time. Reaching the second level down, they discovered a lab of some sorts with various equipment and tables about the chamber as well as six statues of fully armored “humans” ringing the edges of the circular room. They party formed an outward facing circle around the trap door leading to the next level, assuming that the “statues” would animate. Wink lifted the door and that is where we pick up after the break.

This recap is from Muse. Forest and Claudia were missing. Bridgett joined us again and played Raspin and RJ played Wink. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 10 (SW)

When we last looked in on our heroes, they had attacked Származás Keep. After a lot of success, they ran into a small–well large–snag in the shape of an ogre. Although ultimately victorious, the ogre took out Cailana and Serena as well as wounding both Raspin and Wink. Only Faelan, who remained distant and atop a wall while the others fought in the courtyard, escaped unscathed. We pick up with the aftermath of the this battle after the break.

This recap is from RJ. Claudia, Forest, and Muse were all missing. Bridgett joined us and played Raspin. RJ played Wink and Rachel played Cailana. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 9 (SW)

In our last session, the players had engaged various waves of hobgoblins from the ruins of Származás Keep. Further scouting had shown a small number of defenders remaining on the walls…at least the walls that had not fallen into ruin. A plan was formed but did not quite pan out as hoped. Having just found a hidden path leading to a reinforced door in one of the keep’s still standing towers, the party elected to try and gain entry through it. With Wink’s magics weakening the stone in which the hinges were mounted, Raspin had little trouble crashing, loudly, through the door to reveal a pool filling most of the interior’s tower. Claudia made an Agility roll to see if Raspin could prevent himself from splashing into the pool. That’s where we pick up below the break.

This recap is from Rachel. All players were in attendance. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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Quail Valley Session 8 (SW)

When we last left our heroes, they had found the ruins of Származás Keep or so they have assumed. Finally having reached one of the initial goals for which Professor Yetemi had hired them, they discovered that it was occupied. Cailana had set off a trap, narrowly avoiding it, and alarm near the keep’s entrance. As the party hid in the nearby woods, helmeted heads began to peek over the keep’s walls. After something of a waiting game for an hour or so (the party hiding in the woods and occupants holding their position, hobgoblins exited the keep. The party attempted to ambush them, but Cailana had the misfortune of being spotted. That is where we pick up after the break.

This recap is from RJ. Muse was missing, but Claudia was able to join us again. Rachel played Cailana on Muse’s behalf. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 7 (SW)

In our last session, the party had gained access to what appeared to be some sort of way station for the Birds of Prey. A stairway led to another small complex that was “infested” by goblins. Shafts of some thirty-feet in length connected various levels of this complex. Fleeing goblins kept pulling the ropes up after them. Eventually, the group had dispatched many of them, captured one, and needed to ascend another shaft to reach the final goblins. Cailana had climbed up, narrowly avoiding a falling goblin (pushed), and had reached the top only to face a swarms of hornet darting right for her! That’s where we pick up after the break.

This recap is from Muse. We had all players, including Claudia, in attendance. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 6 (SW)

When we last left our party, they had spent a couple of more days exploring the tunnels and caverns below the Lonesome Drake (and Presov), encountering more giant and normal sized cockroaches and a massive nest with the queen. A door bearing the mark of the Birds of Prey had also been found. After various futile attempts to open it, they determined that both it and rings being worn by Wink and Raspin were all magical. Both Wink and Raspin pushed on the door with their “ring hand” together and it swung open. That is where we pick up below the break.

It has been over two months since we last played this campaign. Various scheduling conflicts (and an approaching hurricane) kept us from having a quorum of players for a considerable time. I think this is about the longest gap in playing where I tried to continue on with a campaign rather than just starting a new one. It is very hard for me to keep interest in a campaign if we aren’t playing on a regular basis, but we’re going to give it a go tonight with a much delayed sixth session.

There have also been a few changes. You may have also noticed that the title doesn’t have BFRPG in parentheses; it has SW. That’s because we’ve switched over to Savage Worlds. During our long hiatus from the campaign, we played a little Savage Worlds at RJ’s request. It is a game system that we’ve played quite a bit, one that I enjoy quite a bit, and one that I find very easy to run. Hannah and Teresa are also no longer playing so Thorn and Siobhan have left the party. I’m giving everyone a couple of weeks to get adjusted to the new system and to tweak their characters. Once they are final, I’ll post them.

This recap is from Rachel and we had all four regular players in attendance plus Claudia who quickly adjusted to the fact that RJ has turned Raspin into something of an alcoholic. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.

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