Study. Party. Save the World!

There are many things that we do not allow ourselves to comprehend. We dismiss them out of hand. Ghosts are not real. Magic does not exist. Monsters are things of childhood tales. You feel like you are being watched, get goosebumps, the hair on your neck stands on end, but you see no one. You convince yourself that it is just your imagination. Something might be there. Something supernatural.

Ghosts are real. Magic does exist. Monsters are not just in tales to scare children. There are a few brave souls who face these supernatural threats and keep the rest of us safe, with our heads comfortably buried in the sand.

My name is Lars Anderssen. I am telling this story, but it is not my story.

This is their story, the story of a few of those few brave souls.

We are looking for some players to join an East Texas University (ETU) campaign at Fallout Comics and Games on Wednesday nights from 6-9pm. ETU is a Savage Worlds setting of supernatural horror and urban fantasy. The player characters are college students but have a few more challenges than other students: balancing parties, studies, and saving the world!

If you’d like more information or are interested in playing, please comment here or contact me at info@fatratgames.net.

Quail Valley Session 24 (SW)

In our prior session, the heroes had attacked the farm occupied by ogres, hillbilly, degenerate ogres. They defeated a number of the deviants and their leader, Momma Graul. They still had not yet found the missing Kosma children and still had quite a bit of the farmhouse and all of the barn to explore. With little hope of finding Etel and Henrik Kosma unharmed or even alive, the group started their search anew this session. That’s where we pick up after the break.

This write-up is from Muse. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as portions of The Hook Mountain Massacre below the break.
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Quail Valley Session 23 (SW)

When we last checked in on our heroes, they had finished their exploration of the ogre-guarded palisade and had rescued one of the missing Kosma children, Vencel. With a child in tow, they had started back for the “safety” of the village of Borsod and to report their findings to Baroness Varga. Ogres, in league with the giant tentacled moths as well as some of the tentacled centipede things, sought out the group and caught up with them as they camped their second night of travel. This confirmed that the ogres, and their leader Momma Graul, might be part of something larger than just what they had encountered so far. Defeating all opposition, the group eventually arrived back in Borsod. After they settled down for a rest at the Temple (where Jolana was seeing to the traumatized Vencel), there was a panicked knocking on the temple door. This is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as portions of The Hook Mountain Massacre below the break.
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Quail Valley Session 22 (SW)

During the prior session, our heroes explored a “village” of sorts…one completely surrounded by a wooden palisade with no gate other than the four ogres passing children over the fortification. That was the start of the strangeness. An apparently cowed populace of at least some deformed individuals, attacks by vicious toddlers with rather sharp teeth, and a terrified man looking to escape right now all proceeded the group rescuing one of the missing Kosma children, the middle child Vencel. Aerial scouting by a shape-changed Faelan discovered a farm, not too far away, that looked as though it might be the home of the ogres. Putting Vencel’s safety first, they decided to head back to Borsod. Camping for the night, we ended the session with sounds of two of the giant moth creatures flying overhead.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 21 (SW)

As our last session came to a close, the party had set off on the trail of some children from one of the outlying farms around Borsod…children kidnapped by ogres by all appearances. Aided by a magical potion from Borsod’s “witch,” they had followed an old, overgrown road through the Mélyen Hills. After traveling through the night, they came to the realization that the road likely led to the Mélthyen Mines. As they came closer to the mines, they came across an old, abandoned farmhouse and some sort of palisade beyond. Sheltering in the house after a short battle with an ogre, they cased the palisade. Eventually a group of ogres approached it from the hills to the north. Clambering over, a pair of the newly arrived ogres started handing children over the wall to the ogres remaining on the outside. The group decided it was best to attack now and started toward the ogres. One of the children spotted them, tugged upon a nearby ogre’s pants, and pointed…alerting the brutes to the heroes’ approach. That is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 20 (SW)

In our last session, the party set off for Borsod again, accompanying the Baroness to make her apology the mayor. They were attacked by some ogre-like creatures one night and then ambushed by gnolls the following morning. An ambush which was a setup for Graylock to assassinate the Baroness, his arrow ripping through the throat of the group’s child patron. Thanks to Serena’s magics, Baroness Varga was saved. Graylock escaped and the group hightailed it to Borsod, settling in at The Goat’s Beard. Miklós was “arrested” and the group settled in for the evening with the remaining man-at-arms guarding the mayor. When Cailana came to relieve him, he was dead–killed by one of Graylock’s arrows–and the mayor was missing. That is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 19 (SW)

When we last left our heroes, they had returned to Presov after a rather mixed experience in the northern village of Borsod. After befriending the local priestess and a farming family, the group easily defeated a creature that had been stealing from the farm. Things then went downhill as they discovered that their friend Willow had been arrested and that their pack mule (on loan from the Baroness) had been stolen. Gathering speed, things got even worse as Faelan was goaded into drawing his sword against the Constable and both he and Raspin ended up arrested, jailed, and beaten. Fortunately, with the assistance of the local priestess, the remaining heroes were able to broker an agreement with the Mayor of Borsod. Reunited, the whole group traveled back to Presov and headed straight for the Baroness’ manor upon their return and are ushered into her presence. This is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break. One of the encounters may not be quite safe for work.
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Looking for Players

We are looking for a player to join our tabletop RPG group. We play on Saturday evenings from 6pm to 11ish at my home in the Myers Park/Cascades Park area of Tallahassee, Florida. Our current campaign is a fantasy one using Savage Worlds…a Fast! Furious! Fun! system. We are not really big fans of scripted campaigns, rules lawyering, or power-gaming. We’re pretty much just a group of older gamers that likes to have fun gaming, letting the play tell the story, and sharing a few craft beers as we do. Beginners are welcome!

If you are interested in learning more, shoot an email to infoatfatratgamesdotnet (replacing the italicized at and dot with the appropriate symbols). You can also register with this site and post a reply here. However, due to spammers, if your email and/or name don’t look legit, it may not get approved; the same is true if you have a gmail account, again due to spammers). Lastly, you can head over to the Fat Rat Games Facebook page and post a response or send a message there.

You can also look through the Quail Valley Campaign session recaps to get a good idea of what has happened in the current campaign.

If you’d like to learn a bit more about Savage Worlds, check out the “What is Savage Worlds?” page at Savagepedia or head over to the Pinnacle Entertainment Group website as they are the publishers of Savage Worlds.

Quail Valley Session 18 (SW)

In our last session, the party–which, I suppose, needs a name of some sort–decided to strike out from Presov and explore more of Quail Valley. They set the northern village of Borsod as their travel goal. The four day trip included an attack by wolves, which left Willow badly wounded (but then healed) and having lost her normal cheery edge, and a nighttime attack by a trio of ogres that the group handled easily. They arrived in Borsod and discovered that at least some who reside here might not be the most respecting of law and order, including the law. They also met the local priestess who warmed to them once it was clear that they worked for Baroness Varga and asked for their help with a local problem…which is where we pick up after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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Quail Valley Session 17 (SW)

When we last checked in on our heroes, Serena had had her throat slit as Faelan and Raspin helplessly watched. Prior to that, they had accomplished quite a bit: they had rid Presov of another undead menace, had explored more of the Underdark, recovered a good amount of treasure, defeated some orcs and their pet lizard, discovered what was likely orcs with a half-folk in the orc burial cavern, and various miscellaneous stuff. Most all of this while Cailana and Wink were recuperating at the Lonesome Drake. Faelan and Serena were ready to join them at the end of the last session, each ending the session with three wounds. We pick up with Serena getting her new smile after the break.

As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr as well as the Crucible of Freya below the break.
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