When we last left our heroes, they had returned back to the Hollow Hill, finished their explorations, retrieved the other bodies that they found within to return to the village, and arranged with Peder to have them properly buried. This amounted to the bodies being sunk in Lake Kever (the name of the lake hadn’t come up yet during play but there it is). After a night of rest, they set out to return to Oakhart and to meet with Winsome again. Near the end of the first day of travel , they came upon a burning cart. Gruff singing could be heard coming from the gorge nearby. Some investigation showed tracks leading into the hills. Following, the group noticed strange hybrid animals (a chipmunk with bat wings, a toad with a bird’s head, a snake with a turtle’s shell). Orcs along with wolves with rabbit ears and hindquarters attacked with one orc escaping. The Clerics Three returned to the smoldering wagon. Heading across a stone bridge that crossed the gorge, they noticed a cave and spotted the silhouette of a large creature within…possibly a troll! Delg yelled out a greeting and that is where we will pick up after the break.
There are potential spoilers for “The Glow from Hollow Hill” from Black Abbey Press as well as “Troll Trouble” from Gary Whicker. Both, as always, are significantly modified for our use. This write-up is from Muse and my GM comments are in [brackets and italics] as usual. We were joined by two new players, Jason and Kevin, who are playing Chuck, a human wizard, and Rosco, a halfling warlock, respectively. RJ was missing this session and Rachel played Delg.