Today’s post is brought to you by the letters c-o-o-l and r-u-l-e-s. Oops, there is a bit of overlap there with that letter “l”…wait, maybe that’s part of the point. Hopefully, we’ll get around to that by the end of the post. Hopefully. So 5e is a system with a set of general rules that are superseded by specific rules. For example, as a general rule, you can move up to your speed in a round and take an action. That action can be Dash which lets you move up to your speed again. Rogues and monks have specific rules that supersede this that allows them to move their speed again as a bonus action and still do something else with their action.
Cool is, well, doing awesome things, right? One of the fun things about an RPG like D&D is to have your character to do stuff that is totally awesome. There’s even the “rule of cool” that is all about letting players bend the rules when they do cool stuff. So how do these two things, rules and cool, interact in 5e and specifically how they are handled in a FRG game. More below the break.
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