Quail Valley Session 9 (SW)
In our last session, the players had engaged various waves of hobgoblins from the ruins of Származás Keep. Further scouting had shown a small number of defender...
General Savage Worlds news and info.
In our last session, the players had engaged various waves of hobgoblins from the ruins of Származás Keep. Further scouting had shown a small number of defender...
In our last session, the party had gained access to what appeared to be some sort of way station for the Birds of Prey. A stairway led to another small complex ...
When we last left our party, they had spent a couple of more days exploring the tunnels and caverns below the Lonesome Drake (and Presov), encountering more gia...
In our third session of the Quail Valley Campaign (using the Vault of Larin Karr from Necromancer Games), the good guys (five strong) had left their victories i...
In our second session of the Quail Valley Campaign (using the Vault of Larin Karr from Necromancer Games), the good guys (now four strong) had prevailed! The gr...
The second session of our Savage Worlds Fantasy campaign using the Vault of Larin Karr (from Necromancer Games) saw the number of players double! A doubling tha...
We’re taking a break from 5e for our Saturday night campaign and are going play some Savage Worlds for a bit. In particular, we’re playing a little ...
As I mentioned previously, our Conallglen campaign came to an end (a pause?) because one of the three players, Todd, had a change in work schedule and so wouldn...
Here is the latest session write up of our Savage World Known World campaign (supplied by Rachel). This session was a continuation of the party’s ongoing ...
Here is the write up of the eleventh session of our Known World campaign, written by Todd. When we last left our adventurers, they had recently survived somethi...