Choices
I’ve had choicesSince the day that I was bornThere were voicesThat told me right from wrongIf I had listenedNo I wouldn’t be here todayLiving and dy...
Thoughts and ideas on general gaming philosophy and design.
I’ve had choicesSince the day that I was bornThere were voicesThat told me right from wrongIf I had listenedNo I wouldn’t be here todayLiving and dy...
As I mentioned in my last post, our group has started to use a homebrew D&D that has four inspirations/motivations behind it: 1) a pretty simple system wher...
We had our fourth Quail Valley Campaign session last night and although it will be a bit before the campaign log gets posted, I did want to share something that...
Johnn Four over at Roleplaying Tips has a discussion about what it means to roleplay a character. He has a distinction between acting and representation as role...
I admit that I use a lot of published adventures in my campaigns partly because I’m lazy, partly because some of them are pretty good but mostly because m...
As part of character creation for a FRG campaign, I asked one of the players some clarifying questions about his character’s background because I had story idea...
Well that certainly is a pretentious title, eh? I don’t really mean for it to be pretentious and, in fact, I’m not all that interested in defining r...