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Category: Philosophy and Design

Thoughts and ideas on general gaming philosophy and design.

Nentir Vale Campaign/Philosophy and Design

Choices

Posted on November 11, 2021 by daHeadRat / 0 Comment

I’ve had choicesSince the day that I was bornThere were voicesThat told me right from wrongIf I had listenedNo I wouldn’t be here todayLiving and dy...

D&D/General/Philosophy and Design

D.I.Y. D&D

Posted on December 31, 2013 by daHeadRat / 0 Comment

As I mentioned in my last post, our group has started to use a homebrew D&D that has four inspirations/motivations behind it: 1) a pretty simple system wher...

General/Philosophy and Design

In GM We Trust

Posted on September 11, 2011 by daHeadRat / 0 Comment

We had our fourth Quail Valley Campaign session last night and although it will be a bit before the campaign log gets posted, I did want to share something that...

Philosophy and Design

Acting and Representation as Character Roleplaying

Posted on May 8, 2008 by daHeadRat / 4 Comments

Johnn Four over at Roleplaying Tips has a discussion about what it means to roleplay a character. He has a distinction between acting and representation as role...

Philosophy and Design

Plot Devices, Plot Opportunities, Published Adventures, and FRG

Posted on May 7, 2008 by daHeadRat / 3 Comments

I admit that I use a lot of published adventures in my campaigns partly because I’m lazy, partly because some of them are pretty good but mostly because m...

Philosophy and Design

The Three Laws of Emergent Story Motion

Posted on May 5, 2008 by daHeadRat / 1 Comment

As part of character creation for a FRG campaign, I asked one of the players some clarifying questions about his character’s background because I had story idea...

Philosophy and Design

What is a role-playing game?

Posted on May 2, 2008 by daHeadRat / 4 Comments

Well that certainly is a pretentious title, eh? I don’t really mean for it to be pretentious and, in fact, I’m not all that interested in defining r...

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