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	<title>Fat Rat Games of Tallahassee &#187; Philosophy and Design</title>
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	<link>http://tally.fatratgames.net</link>
	<description>Hosting rpg campaigns in Tallahassee since 1992</description>
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		<title>Acting and Representation as Character Roleplaying</title>
		<link>http://tally.fatratgames.net/2008/05/08/acting-and-representation-as-character-roleplaying/</link>
		<comments>http://tally.fatratgames.net/2008/05/08/acting-and-representation-as-character-roleplaying/#comments</comments>
		<pubDate>Thu, 08 May 2008 19:15:14 +0000</pubDate>
		<dc:creator>daHeadRat</dc:creator>
				<category><![CDATA[Philosophy and Design]]></category>

		<guid isPermaLink="false">http://tally.fatratgames.net/?p=23</guid>
		<description><![CDATA[Johnn Four over at Roleplaying Tips has a discussion about what it means to roleplay a character. He has a distinction between acting and representation as roleplaying.

Acting as roleplaying is just that&#8230;acting. At the table, the player acts like and essentially impersonates their character&#8230;often complete with accents or other ways of indicating that the player [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Plot Devices, Plot Opportunities, Published Adventures, and FRG</title>
		<link>http://tally.fatratgames.net/2008/05/07/plot-devices-opportunities-and-published-adventures/</link>
		<comments>http://tally.fatratgames.net/2008/05/07/plot-devices-opportunities-and-published-adventures/#comments</comments>
		<pubDate>Wed, 07 May 2008 13:16:26 +0000</pubDate>
		<dc:creator>daHeadRat</dc:creator>
				<category><![CDATA[Philosophy and Design]]></category>

		<guid isPermaLink="false">http://tally.fatratgames.net/2008/05/07/plot-devices-opportunities-and-published-adventures/</guid>
		<description><![CDATA[I admit that I use a lot of published adventures in my campaigns partly because I&#8217;m lazy, partly because some of them are pretty good but mostly because my brain is wired that way. I have a strong tendency to see how things can (even if they shouldn&#8217;t) fit together. I often use bits and [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>The Three Laws of Emergent Story Motion</title>
		<link>http://tally.fatratgames.net/2008/05/05/the-three-laws-of-emergent-story-motion/</link>
		<comments>http://tally.fatratgames.net/2008/05/05/the-three-laws-of-emergent-story-motion/#comments</comments>
		<pubDate>Mon, 05 May 2008 16:05:51 +0000</pubDate>
		<dc:creator>daHeadRat</dc:creator>
				<category><![CDATA[Philosophy and Design]]></category>

		<guid isPermaLink="false">http://tally.fatratgames.net/?p=8</guid>
		<description><![CDATA[As part of character creation for a FRG campaign, I asked one of the players some clarifying questions about his character’s background because I had story ideas starting in my head and didn’t want to go off in a direction he hadn’t intended. His response was interesting, “Do what you do and I will react [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>What is a role-playing game?</title>
		<link>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/</link>
		<comments>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/#comments</comments>
		<pubDate>Fri, 02 May 2008 18:09:43 +0000</pubDate>
		<dc:creator>daHeadRat</dc:creator>
				<category><![CDATA[Philosophy and Design]]></category>

		<guid isPermaLink="false">http://tally.fatratgames.net/?p=6</guid>
		<description><![CDATA[Well that certainly is a pretentious title, eh? I don&#8217;t really mean for it to be pretentious and, in fact, I&#8217;m not all that interested in defining role-playing games. What I&#8217;m going to do is take the standard definition (aka Wikipedia&#8217;s) and highlight its various components and stress the elements that I prefer in a [...]]]></description>
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		<slash:comments>4</slash:comments>
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