As part of character creation for a FRG campaign, I asked one of the players some clarifying questions about his character’s background because I had story ideas starting in my head and didn’t want to go off in a direction he hadn’t intended. His response was interesting, “Do what you do and I will react accordingly,” and it really struck me as being both blatantly obvious and surprising elusive. What it really says is, “Act and I’ll react,” which seems to me to be exactly what it means to play in a roleplaying game, especially one that is story oriented. It is, in fact, the key to an emergent story and got me thinking of how to discuss this idea. With apologies to Newton and my tongue firmly planted in my cheek, here are da Head Rat’s Three Laws of Emergent Story Motion.
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