23 Apr

Fallout Gränsomrad Dale Campaign Intro

I started running a new campaign at my friendly local comic and games store, Fallout Comics, a few weeks ago. For a little over a year I had run a 5e game at the store. My dissatisfaction with 5e had already grown enough that I had stopped running it for my home campaign months prior. I gutted it out a bit longer with the store game before I spoke with the owners and got their permission to switch systems. As I did with my home game, I decided to switch to Basic Fantasy RPG (BFRPG)…with some house rules of course. BFRPG has quickly become one of my favorite D&D systems. All but one of the players who had been playing 5e decided to keep playing and we were joined by a new (old) player. We rolled up characters at the first session. Here is the list:

  • Edda: A female human fighter with a bubbly personality played by Jen.
  • Laila: A female half-elf fighter with a high level of naïveté (given her Wisdom score of 4) played by Rachel.
  • Gabor: A male human cleric played by Todd.
  • Thorbird: A male dwarven thief with a definite preference for free ale played by Jason.
  • Alok: A male half-elf illusionist played by Jon.

Gransomrand Dale Small ImageThe premise of the campaign is relatively simple. I put together a map which will serve as the sandbox for the campaign. It is a frontier type area that is sparsely populated with lots of wilderness for who knows what could be hidden or lurking. A small version of the map is to the right (click on it for a large version). Why yes, it does look remarkably similar to the Nentir Vale, doesn’t it? (The Nentir Vale served as the first 5e campaign setting.) I’ve populated with it with a few settlements where the PCs can rest, relax, recuperate, shop, and, of course, interact with various NPCs…some of whom will invariably have their own interests in mind. Perhaps more importantly, I’ve also populated it with various “adventure locales.” Each of these locales is based on a classic D&D module. I’ve placed five or six of these locales on the map so far. I’m sure some more will get added. Outside of this, I have no preconceived notion of how this will play out…no metaplot or story waiting to be played.

More about the campaign below the break.

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06 Apr

Return to Hilltop Session 8 (BFRPG)

By the end of our last session, the group had finished exploring the complex below the moathouse and found it to have been largely abandoned. In the process, they rescued a gnome, Labaash, who joined up with them in their explorations (despite having nothing in the way of gear since his prior captors…Leighton’s group…had taken it all). The group also discovered a sort of tomb of a paladin of Heironeous by the name of Rafael the Righteous. The entrance had been hidden behind a mortared wall that someone, presumably Leighton and his group, had torn down. Inside, sadly, Molly found her brother’s broken, tortured, and flayed body. The suspense regarding whether Griff had survived was resolved. As we ended the session, the group had finished exploring sections of this tomb that others had already gone through but then found a section that looked completely untouched for many years. We ended the session in the middle of their exploration of this section.

RJ is now playing Labaash, a gnome thief, given the death of Griff. There are definite spoilers for T1 The Village of Hommlet below the break. I also grabbed one of Dyson’s maps and borrowed some stuff from different adventures I’ve read for the “tomb.” This recap is from Forest and my comments, as usual, are in [brackets and italics].

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12 Mar

Return to Hilltop Session 6 (BFRPG)

When we last left our heroes, they had gotten themselves into quite a predicament. Pushing deeper into the complex below the Moathouse, they had leaped from the frying pan (an ogre) and into the fire (the “boss villain” Leighton and being trapped between some bugbears and gnolls). Griff sacrificed himself to break the bugbear defensive line to allow Brenwyn and Molly to escape. The pair did and made their way, battered, bruised, and defeated back to Hilltop, hoping that Griff would somehow join them. We pick up with the pair returning to the village after the break below.

A new player, Forest, joined us this session. He is playing a human thief by the name of Haemon Alcrist. There are definite spoilers for T1 The Village of Hommlet and possibly for A0 Danger at Darkshelf Quarry below the break. This recap is from Rachel and my comments, as usual, are in [brackets and italics].

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23 Feb

Return to Hilltop Session 4 (BFRPG)

Ho hum. Killed an ogre, looted its treasure, and found some door barred from the ogre’s side…where is the cliffhanger in that? Come on daHeadRat…you’re losing your edge. We need cliffhangers.

Yeah, yeah…doesn’t the unknown of what an ogre keeps locked out enough of a mystery to count as a cliffhanger? It appeared that all of the players assumed that the door was barred to keep something out of the ogre’s room and not to keep something in whatever room lies beyond the barred door. That, of course, is where we pick up this session below the break…with the party taking the chance of releasing whatever horror(s) lie beyond the door or discovering whatever horror(s) are contained within.

Craig was missing this session so RJ played Drayton…getting to be both brothers of the sibling pairs and getting less then complimentary looks from both sisters. There are definite spoilers for T1 The Village of Hommlet and possibly for A0 Danger at Darkshelf Quarry below the break. This recap is from Rachel and my comments, as usual, are in [brackets and italics].

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16 Feb

Return to Hilltop Session 3 (BFRPG)

Oh dear…zombies! After spending a couple of days recovering from their second foray to the moathouse, the siblings headed back to the ruined fortification. They found that the area in which the brigands had camped had been cleared out! Knowing that others have been here since they last were, they were on alert as they headed down some stairs they had previously bypassed…stairs that presumably led down to a cellar. Turned out to be a big cellar with the brigands that they had previously slain now zombies! We pick up this session as the party encounters the zombified brigands.

Muse was missing this session but Bridgett joined us as a guest player and played Brenwyn. There are definite spoilers for T1 The Village of Hommlet and possibly for A0 Danger at Darkshelf Quarry below the break. This recap is from RJ and my comments, as usual, are in [brackets and italics].

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22 Jan

Looking for a Player

Our gaming group–primarily tabletop rpgs–currently has an opening. We play on Saturday evenings in the Myers Park area of Tallahassee, typically from 6pm to 11ish. Our favorite genre is fantasy but we dabble in others every once in awhile. We are currently playing a D&D retro-clone called Basic Fantasy RPG aka BFRPG (it is a free download if you want to take a look). We also use a number of the supplements (also free to download) that have been published for it. We’ll likely bounce back and forth between BFRPG and Savage Worlds. We’ve given 5e a good run but it just isn’t quite my cup of tea so it is unlikely that we’ll be playing it in the future. We’re not really big fans of scripted campaigns, rules lawyering, or powergaming. We’re pretty much just a group (of slightly older gamers) that likes to have fun gaming, letting the play tell the story, and, as the website’s tagline suggests, sharing a few craft beers as we do. Beginners are welcome!

If you are interested or would like more information, please post a comment here. For those who inquired about playing previously, I’ll be shooting you an email to see if you might still be interested.

19 Jan

Return to Hilltop Session 2 (BFRPG)

In our prior session (our first), the party (two pairs of siblings) arrived in Hilltop. Hilltop is a small village a few days south of Verbobonc and is the name we use instead of Hommlet. After introductions, some gambling, a little drink, and a good night’s sleep at the Bugbear’s Beds & Brews, they wound up at the ruined Moathouse, a few miles to the northeast of the village. A few battles later, they party retreated back to Hilltop with one sibling of each pair carrying their unconscious relative, downed during their battles. Some bed rest and acquiring a couple of Potions of Healing, the party was ready to get back to adventuring. Leaving the shop of the village trader, they realized that one party member was missing but Drayton spotted a familiar face approaching the inn.

Dave will no longer be playing and so Karl is the missing party member. Muse joined us after missing the first session and so she brought in her new PC, a dwarven cleric. There are definite spoilers for T1 The Village of Hommlet and possibly for A0 Danger at Darkshelf Quarry below the break. This recap is from Muse and my comments, as usual, are in [brackets and italics].

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04 Jan

Make Mine Basic

Due to holidays, travel, and players missing for various reasons, we didn’t play all that much during the months of November and December. Big lulls in playing like this are almost always the death knell of a campaign for me. I don’t stay engaged with the campaign and so I start to lose interest in it and start looking elsewhere…it is one of my many flaws. For one of the sessions that we did play, it wasn’t clear to me which players were going to be able to make it and so I was hesitant to put a lot of effort or time into preparing something in case no one could make it. So I pulled out something that I’ve always wanted to play, Basic Fantasy Role-Playing Game (aka BFRPG), and grabbed one of the adventures, Beneath Brymassen, from Adventure Anthology One to run. Dave, Muse, Rachel, and RJ all participated so only Craig was missing. More on our experience below the break.

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16 Oct

Q. V. C. Session 4…Knock Knock Who’s There?

In our third session of the Quail Valley Campaign (using the Vault of Larin Karr from Necromancer Games), the good guys (five strong) had left their victories in the vicinity of the Hawk’s Shadow Inn behind them and headed off for Pembrose. After a couple of days of travel, they came to the second Storm Tower and it was occupied by, it turned out, some orcs! The fight was brutal and the good guys, of course, prevailed. We pick up with this session immediately after the last orc fell.

Muse and Craig were missing this week and so RJ played Fingers while Dave played Ash. This recap is from Rachel and my comments, as usual, are in [brackets and italics]. There are possibly spoilers for The Vault of Larin Karr.

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13 Oct

Q. V. C. Session 3…Where’s the Beanstalk?

In our second session of the Quail Valley Campaign (using the Vault of Larin Karr from Necromancer Games), the good guys (now four strong) had prevailed! The group had defeated the Nightshades (aka Poison Ghosts aka Enclave of the Twisted Root) and rescued everyone, including Essma the dryad, and had made it back to the Hawk’s Shadow Inn and started cleaning up from the prior battle there. We pick up with later that evening after the break.

Muse joined us this session for the first time for this campaign. She is playing a Half-Folk Thief named Fingers. This recap is from RJ and my comments, as usual, are in [brackets and italics]. There are spoilers for Bad Seeds from Dungeon Magazine #79 and possibly some for The Vault of Larin Karr.

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