26 Oct

Quail Valley Session 7 (SW)

In our last session, the party had gained access to what appeared to be some sort of way station for the Birds of Prey. A stairway led to another small complex that was “infested” by goblins. Shafts of some thirty-feet in length connected various levels of this complex. Fleeing goblins kept pulling the ropes up after them. Eventually, the group had dispatched many of them, captured one, and needed to ascend another shaft to reach the final goblins. Cailana had climbed up, narrowly avoiding a falling goblin (pushed), and had reached the top only to face a swarms of hornet darting right for her! That’s where we pick up after the break.

This recap is from Muse. We had all players, including Claudia, in attendance. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.
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15 Oct

Quail Valley Session 6 (SW)

When we last left our party, they had spent a couple of more days exploring the tunnels and caverns below the Lonesome Drake (and Presov), encountering more giant and normal sized cockroaches and a massive nest with the queen. A door bearing the mark of the Birds of Prey had also been found. After various futile attempts to open it, they determined that both it and rings being worn by Wink and Raspin were all magical. Both Wink and Raspin pushed on the door with their “ring hand” together and it swung open. That is where we pick up below the break.

It has been over two months since we last played this campaign. Various scheduling conflicts (and an approaching hurricane) kept us from having a quorum of players for a considerable time. I think this is about the longest gap in playing where I tried to continue on with a campaign rather than just starting a new one. It is very hard for me to keep interest in a campaign if we aren’t playing on a regular basis, but we’re going to give it a go tonight with a much delayed sixth session.

There have also been a few changes. You may have also noticed that the title doesn’t have BFRPG in parentheses; it has SW. That’s because we’ve switched over to Savage Worlds. During our long hiatus from the campaign, we played a little Savage Worlds at RJ’s request. It is a game system that we’ve played quite a bit, one that I enjoy quite a bit, and one that I find very easy to run. Hannah and Teresa are also no longer playing so Thorn and Siobhan have left the party. I’m giving everyone a couple of weeks to get adjusted to the new system and to tweak their characters. Once they are final, I’ll post them.

This recap is from Rachel and we had all four regular players in attendance plus Claudia who quickly adjusted to the fact that RJ has turned Raspin into something of an alcoholic. As usual, my GM comments are in [brackets and italics]. There are potential spoilers for The Vault of Larin Karr below the break.

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14 Oct

Quail Valley Session 5 (BFRPG)

In our prior session, the party was hired by the innkeep of the Lonesome Drake, Bruno, to investigate a mysterious door that he had recently found in his cellar. They spent some time exploring some sort of tomb, infested with cockroaches both normal and unnaturally large, finding some interesting items including a map of some sort. Willow made a new friend in a fellow halfling, Betony, and the group learned a little more about Quail Valley from him. That’s pretty much where we ended the session…not much of a cliffhanger this time.

We pick up with that below the break. This recap is from Hannah and, I believe, we had all six regular players in attendance…RJ again played Raspin on Claudia’s behalf. Obviously, there are potential spoilers for The Vault of Larin Karr as well as “On a Lonely Road” from The Lost Lands: Adventures in the Borderland Provinces (from Frog God Games) below the break. Unlike most of these posts, there won’t be any of my GM comments this time around; I’m sure they’ll return with the next recap. 😉

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