Ho hum. Killed an ogre, looted its treasure, and found some door barred from the ogre’s side…where is the cliffhanger in that? Come on daHeadRat…you’re losing your edge. We need cliffhangers.
Yeah, yeah…doesn’t the unknown of what an ogre keeps locked out enough of a mystery to count as a cliffhanger? It appeared that all of the players assumed that the door was barred to keep something out of the ogre’s room and not to keep something in whatever room lies beyond the barred door. That, of course, is where we pick up this session below the break…with the party taking the chance of releasing whatever horror(s) lie beyond the door or discovering whatever horror(s) are contained within.
Craig was missing this session so RJ played Drayton…getting to be both brothers of the sibling pairs and getting less then complimentary looks from both sisters. There are definite spoilers for T1 The Village of Hommlet and possibly for A0 Danger at Darkshelf Quarry below the break. This recap is from Rachel and my comments, as usual, are in [brackets and italics].