For our last two and half sessions or so, our intrepid adventurers have been in the land beyond the Moon Door. They’ve narrowly survived a rat infested inn (and demon possessed beast of a queen rat). Their luck did not hold quite as well when they encountered a vampire residing on a ship docked at the village’s pier. Half the party was slain. Then the party were subjected to the hospitality of the townfolk of Tepes and narrowly escaped the mob and then the wolves of the wood and even the vampire again…not without the loss of one more comrade, however. As we ended the last session, the party…sans Bulwein…had just passed through (and slammed shut) the Moon Door before the vampire could thin their ranks even more.
In this session, both RJ and Theo were missing and so it was a “girls’ night” of D&D with just Muse and Rachel playing. We also got started about an hour or so later than normal so it was a short session. This meant that Callie, Grim, Morgraen, and the currently unconscious Riordan all found themselves in a dark corridor on the “right” side of the Moon Door. As Grim summoned up some magical light, they found that Aelwulf, Lavinia, and Rurik had not appeared through the door. Concerned about the goblins that had always been found in this compound before, the conscious trio decided to make all due haste for the exit and then for Hell’s Haven.
As usual, my GM comments are in [brackets and italics].