29 Apr

And we’re walking…

Here is the write-up of our eighth session of our Known World campaign. This is from Rachel who is playing Mick. When we had last left our band of adventurers, they had traveled for a couple of days through the jungles of the Isle of Dread and had reached a wide swath of grasslands at the edge of some mountains. Niccolo had spotted a cave mouth, presumably the tunnel they were seeking but between them and it were dozens of terror birds!

There are spoilers below the break for X1 Isle of Dread as well as the re-imagining of that classic module in Dungeon #142. I’ve added, of course, my own re-imagining to each. As always, my GM comments are in [brackets and italics].

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20 Apr

Insula Metus: A Walkabout

Here is the write-up of our seventh session of our Known World campaign. This is from Todd who is playing Niccolo. When we had last left our band of adventurers, they had escaped the island of Carcerus but were essentially lost at sea with no food or water. Each had succumbed to exhaustion, exposure, and starvation…except for Mick had earlier succumbed to some grievous wounds.

The party was rescued by a passing ship, the Sea Wyvern. We took the opportunity at the start of this session to backtrack a little bit and let the PCs interact a bit more with the crew of the ship and to ask whatever questions that the players might have about Insula Metus, the Isle of Dread.

There are spoilers below the break for X1 Isle of Dread as well as the re-imagining of that classic module in Dungeon #142. I’ve added, of course, my own re-imagining to each. As always, my GM comments are in [brackets and italics].

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20 Apr

Da Boat Da Boat

I’m assuming that RJ, who has provided this write-up of our sixth session of our Known World campaign, is making a play on “ze plane, ze plane” from the old tv show Fantasy Island. Not sure the choice is completely apt as the island, Carcerus, the PCs had found themselves on was anything from one of their fantasies. 😉

When we last left our band of adventurers, they had found the thing that they sought after most…a boat. Mick was still down and out from a previous fight and the others were still feeling many of the effects of their recent adventures. Plus, their pursuers did not seem to be too far behind them and, after having slept for who knows how long, they had no idea how much time they had left.

There are still some spoilers for N4 Treasure Hunt below the break and my GM comments, as usual, are in [brackets and italics].

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04 Apr

The day in the life of a bodyguard

Here is the write-up from the fifth session of our Known World campaign. This one is from Bridgett who is playing Moe. When we started playing the one-shot that turned into this (potentially mini, potentially not mini) campaign, Bridgett said that Moe was working (apparently for free) as Erica’s bodyguard. Thus the post title.

When we last left the party, they had snuck into the “palace” and had begun exploring it. They had made it through a couple of wings before narrowly escaping being caught between two sets of opponents while the players had violated the number one rule, never split the party. After rejoining and fearing the reinforcements of their opponents, they hurried to the location of the hidden entrance to the catacombs following Demenus’ lead. After finding the entrance and opening it, they had started heading down as orcs began battering on the door.

Although I’ve made a number of modifications, there are certainly spoilers for N4 Treasure Hunt below the break. As always, my GM comments are in [brackets and italics].

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