31 Oct

Hello Nurse!

[Warning: Potential spoilers for the Savage Worlds Horror adventure, The Mutator]

The next session was going to be the day before Halloween and I wasn’t going to have enough time (or motivation) to finish up a prop I wanted for our next Freeport session. So what’s a GM to do? The answer seems pretty obvious…run a one-shot for Halloween. I grabbed a horror one-shot from Pinnacle, made some modifications to it, and set up the room to be a bit more conducive to a horror/slasher flick type game.

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26 Oct

Captain’s Log #1: Setting Sail (aka Sand is a Great Exfoliant)

After each session, one player has responsibility for writing up a synopsis of what happened during that session. The responsibility rotates from session to session with everyone taking a turn. Here is the first of the Freeport Campaign (aka Sea of Spheres) journal entry (from Rachel). I generally add my comments here in [italics surrounded by brackets].


After an extended stay in the port town of Windywater, the Maiden’s Tear is finally ready to set sail. With a hold only partially laden with trade cargo, Captain Tiberius “Tibs” Flint, first mate Smutty and crew, including the rather exotic Pta, have also taken on passengers. Three passengers have booked passage to Freeport. There is a young, local man, Zahndethus, whom some of the crew have heard is rumored to be cursed. Allara Shelfer, a young woman, is the second of the passengers and is returning home to her merchant family in Freeport. Her chaperone and guardian, Thomas Dorr, is the last of the passengers and is never far from Allara’s side. The ship will make a few stops in other ports, to take on additional cargo (and possibly other passengers), and then strike out for the open sea and Freeport beyond.

[Thomas was being played a visiting player and was not the most affable character.]

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20 Oct

Still Room for One More

If anyone in Tallahassee is interested in a regular, face to face, tabletop Savage Worlds campaign, I’ve got one spot at my table. If you’d like to find out more info, you can contact me at melchioronetwo at comcast dot net (replacing the italicized at and dot with the appropriate symbols of course and replacing the italicized one with 1 and the italicized two with 2…damn spammers!). You can also register with the site and post a reply here (though if your email and/or name don’t look legit, it won’t get approved…same if you have a gmail account…again, damn spammers!).

17 Oct

Aboard the Maiden’s Tear…Literally

The Savage Worlds Freeport campaign started last night. I’ll post the campaign log once the volunteer player, Rachel, writes it this week. In the meantime, I wanted to share some photos of the session’s setup and centerpiece…The Maiden from WorldWorks Games. Some of the other models in the pictures are from the WWG’s Skull Cove set. In the end, I had to kind of rush things and skipped some of the finer elements (like edging) but it was still great fun to have an actual ship to use.

Jamie had no idea that I’d be using the WWG model in the game when he chose the Maiden’s Tear for the name of the ship that Pta was serving on…just a bit of coincidence.

Without much further verbage, here’s the pictures. Oh, you can click on each picture for a larger version.

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13 Oct

The Maiden’s Tear

After an extended stay in the port town of Windywater, the Maiden’s Tear is finally ready to set sail. With a hold only partially laden with trade cargo, Captain Tiberius “Tibs” Flint and crew, including the rather exotic Pta, have also taken on passengers. Three passengers have booked passage to Freeport. There is a young, local man, Zahndethus, whom some of the crew have heard is rumored to be cursed. Allara Shelfer, a young woman, is the second of the passengers and is returning home to her merchant family in Freeport. Her chaperone and guardian, Thomas Dorr, is the last of the passengers and is never far from Allara’s side. The ship will make a few stops in other ports, to take on additional cargo (and possibly other passengers), and then strike out for the open sea and Freeport beyond.

Our actual Savage Worlds Freeport campaign is finally starting this Friday…barring any unforeseen problems that lead to a cancellation!

05 Oct

Winging it…sort of

The plan to begin the Freeport campaign hit a small snag this weekend. One of the players had to miss the game due to an emergency. I didn’t want to start without the player or his character so, instead, we went ahead and just played using the Freeport characters as a another test run. I had a short adventure, laid out a basic premise for the players (and characters), and away we went. Almost immediately, we departed from the adventure as written. We probably spent the first hour or so of play on an improv “encounter” and the roleplaying that went with it.

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