11 Dec

SitN Session #8: I’ll Top the Tower and Melt With You

Warning: Spoilers below for the adventure, Menace of the Icy Spire (albeit a modified version).

Taking a brief rest to deal with some logistical stuff, the party determines that some of the items they’ve found in the last few sessions are magical and what they do. Of particular interest is the parchment found upon the Shadar-Kai…presumably the Bairwin mentioned in the parchment. It turns out that this parchment is magically linked to another and whatever happens to one (e.g., written upon) happens to the other. Ah ha…this Bairwin can receive messages/instructions from someone. The party contemplates how this might be used to track down the individual(s) involved with Bairwin.

Read More

10 Dec

SitN Session #7: Ice and Shadow

Warning: Spoilers below for the adventure, Menace of the Icy Spire.

The icy figures emerging from the frozen flames are clearly not arriving for a picnic. A battle begins and rages across the various rooms of the first floor. More of the figures pop out of the frozen flames and some larger (and more dangerous) ice creatures descend the stairs leading to the second floor. During the battle, it is determined that the frozen flames are actually portals to Elemental Chaos and definitely not something that the players want to enter. The party’s arcane types also determine how to close the portal and do so (but not before some more of the creatures emerge). In the end, the party prevails.

Read More

10 Dec

SitN Session #6: Stay frosty!

Warning: Spoilers below for the adventure, Menace of the Icy Spire.

A few of the Frost Goblins slide down the slopes of the nearby hills to attack the party while others plug away with crossbows. A lone Frost Goblin, atop a high hill, is clearly some kind of spellcaster and summons icy magics during the fight. The party prevails in the end yet again.

Read More

07 Dec

SitN Session #5: A coat, a coat! My Kingdom for a coat!

Warning: Spoilers below for the adventures, Slivers of Earlann and Menace of the Icy Spire.

The party ascends to the antechamber of the tomb and find that the orcs have not yet arrived and Joyin is still alive. The entire tomb was dark. All of the silvery motes of light had vanished. The pools of silvery liquid were also gone (as was the liquid Ruben had put in his waterskin). The candelsticks no longer opened or closed the secret door. The entire tomb, in fact, seemed completely devoid of any of the magics and enchantments that had once filled it.

Read More

06 Dec

SitN Session #4: Dent’s Back and Into the Tomb

Warning: Spoilers below for the Living Forgotten Realms Adventure, Slivers of Eaerlann.

As the party prepares to enter the opening in the mound from which the orcs came last session, they hear a loud clang and then a long yell as Dent falls into sight, landing atop the mound. Apparently, after leaving the party at the Barrow of the Ogre King, Dent found a dragon. He attacked but his axe could not penetrate the beasts scales and the dragon simply ignored him. When it took off flying, Dent’s waterskin got caught on its scales and Dent was dragged along into the sky. Eventually the dragon dropped low enough in altitude that Dent felt he could survive the fall and landed right next to the party (Dave, my out of town player, was in town so I wrote a little story about Dent and a dragon to explain how he wound up a significant distance from where he had last left the party). With Dent joining them, the party descended some stairs that led into the mound.

Read More