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	<title>Comments on: Next up&#8230;Pathfinder (sort of)</title>
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		<title>By: daHeadRat</title>
		<link>http://tally.fatratgames.net/2008/08/15/next-uppathfinder-sort-of/comment-page-1/#comment-48</link>
		<dc:creator>daHeadRat</dc:creator>
		<pubDate>Mon, 15 Sep 2008 22:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=31#comment-48</guid>
		<description>&lt;strong&gt;Keep on the Shadowfell Spoilers (sort of) below&lt;/strong&gt;
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I have a definite problem with the last encounter of the adventure. Not only did it go against some of the oft-lauded claims of no instant kills in 4e (it essentially had one), it also seemed way out of the capacity of a 3rd level party to handle. When the big bad guy can only be hit be the party&#039;s best attacks maybe 1 out of 4 times, has as many Hit Points as the whole party combined, can easily regenerate, has very little difficulty damaging the party, AND has some pretty good allies, well, then something seems a bit rotten. I&#039;m wondering if it was intended to be a &quot;killer&quot; encounter by the designer(s). Or maybe our group just isn&#039;t that &quot;good&quot; with this kind of encounter.

That last encounter taught me that it isn&#039;t just the Encounter Level that matters...it is also the level of the creatures involved.

I also learned that I will (most likely) not be using the &quot;double Hit Points&quot; rule for Elite creatures. I&#039;d much rather make them &quot;elite&quot; by adding something that makes the creature or combat more &quot;interesting&quot; than, essentially, just making it last longer. I disliked the overly long combats of 3.5 and have enjoyed the comparatively quicker pace of the 4e combats we&#039;ve had...I&#039;m convinced that elites will hinder such pacing.</description>
		<content:encoded><![CDATA[<p><strong>Keep on the Shadowfell Spoilers (sort of) below</strong><br />
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I have a definite problem with the last encounter of the adventure. Not only did it go against some of the oft-lauded claims of no instant kills in 4e (it essentially had one), it also seemed way out of the capacity of a 3rd level party to handle. When the big bad guy can only be hit be the party&#8217;s best attacks maybe 1 out of 4 times, has as many Hit Points as the whole party combined, can easily regenerate, has very little difficulty damaging the party, AND has some pretty good allies, well, then something seems a bit rotten. I&#8217;m wondering if it was intended to be a &#8220;killer&#8221; encounter by the designer(s). Or maybe our group just isn&#8217;t that &#8220;good&#8221; with this kind of encounter.</p>
<p>That last encounter taught me that it isn&#8217;t just the Encounter Level that matters&#8230;it is also the level of the creatures involved.</p>
<p>I also learned that I will (most likely) not be using the &#8220;double Hit Points&#8221; rule for Elite creatures. I&#8217;d much rather make them &#8220;elite&#8221; by adding something that makes the creature or combat more &#8220;interesting&#8221; than, essentially, just making it last longer. I disliked the overly long combats of 3.5 and have enjoyed the comparatively quicker pace of the 4e combats we&#8217;ve had&#8230;I&#8217;m convinced that elites will hinder such pacing.</p>
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		<title>By: Hoorat</title>
		<link>http://tally.fatratgames.net/2008/08/15/next-uppathfinder-sort-of/comment-page-1/#comment-47</link>
		<dc:creator>Hoorat</dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=31#comment-47</guid>
		<description>I&#039;m going to agree about being happy to move on to something else.  I did enjoy Splug, breaking up the monotony of combat.  Also, the last encounter was quite overwhelming.   I&#039;m definitely ready for a &quot;Tim adventure&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to agree about being happy to move on to something else.  I did enjoy Splug, breaking up the monotony of combat.  Also, the last encounter was quite overwhelming.   I&#8217;m definitely ready for a &#8220;Tim adventure&#8221;.</p>
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		<title>By: Hoorat</title>
		<link>http://tally.fatratgames.net/2008/08/15/next-uppathfinder-sort-of/comment-page-1/#comment-46</link>
		<dc:creator>Hoorat</dc:creator>
		<pubDate>Mon, 15 Sep 2008 16:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=31#comment-46</guid>
		<description>Hooray for a Tim adventure!!</description>
		<content:encoded><![CDATA[<p>Hooray for a Tim adventure!!</p>
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		<title>By: daHeadRat</title>
		<link>http://tally.fatratgames.net/2008/08/15/next-uppathfinder-sort-of/comment-page-1/#comment-44</link>
		<dc:creator>daHeadRat</dc:creator>
		<pubDate>Sat, 13 Sep 2008 01:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=31#comment-44</guid>
		<description>The group is still wrapping up Keep on the Shadowfell...actually still waiting to wrap up KotS. Faye, unfortunately, dropped enough rain to leak through our roof and cause a hole in our kitchen ceiling. The damage and the week plus wait to fix it has put the game on hold for the last couple of weeks. Tomorrow should, I hope, be the last session for Keep.

I&#039;ll be happy to move on. I more or less agree with what &lt;a href=&quot;http://raven.phoenyx.net/mutterings/20080909.html&quot; rel=&quot;nofollow&quot;&gt;Carl Cravens&#039; had to say about the adventure (especially about the combat to story ratio)&lt;/a&gt;. I&#039;m definitely looking forward to getting back into something a bit more my style (whatever that may be but it isn&#039;t really fight after fight after fight).

I&#039;m going to try for something a bit more along the lines of a pulp fantasy theme with this game...it seems to fit the Pathfinder setting and 4e&#039;s cinematic proclaimed emphasis. I&#039;m not really sure how this will play out but there might even be some evil gorilla assassins early on (although not on a bucking zeppelin). I suppose I better go and start reading Spirit of the Century for ideas and inspiration...</description>
		<content:encoded><![CDATA[<p>The group is still wrapping up Keep on the Shadowfell&#8230;actually still waiting to wrap up KotS. Faye, unfortunately, dropped enough rain to leak through our roof and cause a hole in our kitchen ceiling. The damage and the week plus wait to fix it has put the game on hold for the last couple of weeks. Tomorrow should, I hope, be the last session for Keep.</p>
<p>I&#8217;ll be happy to move on. I more or less agree with what <a href="http://raven.phoenyx.net/mutterings/20080909.html" rel="nofollow">Carl Cravens&#8217; had to say about the adventure (especially about the combat to story ratio)</a>. I&#8217;m definitely looking forward to getting back into something a bit more my style (whatever that may be but it isn&#8217;t really fight after fight after fight).</p>
<p>I&#8217;m going to try for something a bit more along the lines of a pulp fantasy theme with this game&#8230;it seems to fit the Pathfinder setting and 4e&#8217;s cinematic proclaimed emphasis. I&#8217;m not really sure how this will play out but there might even be some evil gorilla assassins early on (although not on a bucking zeppelin). I suppose I better go and start reading Spirit of the Century for ideas and inspiration&#8230;</p>
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