Next up…Pathfinder (sort of)

The group is about to wrap up Keep on the Shadowfell. As numerous folks around the web have commented, it is, of course, rather heavy on the combat side of things (though not really that much more than a lot of published adventures). From a mechanics perspective, even though we’ve (or at least I’ve) had at least one or two “oops” moments each session, it has given us some good experience. I think (hope) it has also given me a better feel for how to use 4e for a more story-oriented game.

I’ve decided, for a number of reasons, to use Paizo’s Pathfinder setting for the next game using the 4e rules. The setting of Golarion and Paizo’s various adventures receive pretty high reviews in general so I’m curious to see how they’ll translate over to the 4e rules (and vice versa). I’m not planning, at the moment, to use either of the recent Adventure Paths (maybe later); instead, I’ll be using a couple of the Pathfinder modules as the base, add a few things from here and there, shake, pour over ice, and see if the end result is something tasty.

With the players’ cooperation, I think it will be.