FRG Goes 4e

This week marks my trial run with 4e. Starting Friday, I’ll be running the Keep on the Shadowfell preview adventure from Wizards of the Coast. I don’t look to this adventure to be the be-all and end-all of the 4e trial or to be as story-oriented as I prefer. I do hope, however, that it gives me (and my players) a good enough feel for the rules system to see if we can use the new rules for a good, story-oriented game. I’m cautiously optimistic and comments and reviews like Chatty DM’s recent take on 4e are keeping me optimistic. If 4e is more like earlier editions in “feel” and style while having a better (i.e., less clunky, more consistent, and more logical) underlying system of rules, I’ll probably be happy enough with it to use it. If not, I’ll find something else (I’m looking at you Savage Worlds…you’re next on the list of things to try plus you’re a really cheap date).

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