Acting and Representation as Character Roleplaying

Johnn Four over at Roleplaying Tips has a discussion about what it means to roleplay a character. He has a distinction between acting and representation as roleplaying.

Acting as roleplaying is just that…acting. At the table, the player acts like and essentially impersonates their character…often complete with accents or other ways of indicating that the player is “in-character.” The player acts the character at the table.

Roleplaying as representation means making decisions and taking actions that your character is both capable of doing and would do given his or her personality and knowledge. The player does not use his or her knowledge (e.g., meta-game knowledge) or do what they would do (personally or based on the meta-game knowledge that they may have). Instead, the character’s decisions and actions are based on the character’s personality, knowledge, and experiences and not the player’s. The player represents the character in the game.

The two are not, of course, mutually exclusive. A player can roleplay both via acting and representation. However, doing one does not necessarily mean the other is happening. A player can act as their character but not represent their character. They can continue to act the character at the table and make decisions (and use knowledge) as they, the player, rather than as the character. Similarly, a player can represent the character in the game and never once say anything “in-character” from the acting perspective.

If I had to choose one over the other, I would definitely go with representation as my preference. I’m much more interested in players actually representing their characters in the game than simply acting them at the table. Representation aligns better with the emergent story approach that I prefer to have in a FRG campaign. That isn’t to say that I don’t like to have “in-character” acting going on as well (I much prefer a player saying “ABC” as their character rather than saying, “My character says ABC”). However, I don’t consider acting to be a good substitute for representation.

On the other hand, roleplaying from a militant, unchanging representation approach can make it difficult to game with a group…especially if the party encounters something that the characters cannot agree upon. Representation has to be tempered by the fact that the game and, hopefully, the emerging story are a collaborative effort amongst all of the players. Having a character who will not fit in well with the rest of the group will not work from a representation and collaborative approach (that’s probably a topic for another post though).

That’s pretty much my opinion (my blog, my opinion, right?) about roleplaying and my preference regarding acting and representation. It also gives an idea of what I prefer/look for/expect from players in one of my campaigns.