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	<title>Comments on: What is a role-playing game?</title>
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	<link>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/</link>
	<description>Hosting rpg campaigns in Tallahassee since 1992</description>
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		<title>By: Hoorat</title>
		<link>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/comment-page-1/#comment-29</link>
		<dc:creator>Hoorat</dc:creator>
		<pubDate>Thu, 15 May 2008 16:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=6#comment-29</guid>
		<description>Escapist players...it&#039;s all a little more clear now.</description>
		<content:encoded><![CDATA[<p>Escapist players&#8230;it&#8217;s all a little more clear now.</p>
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		<title>By: gldearman</title>
		<link>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/comment-page-1/#comment-28</link>
		<dc:creator>gldearman</dc:creator>
		<pubDate>Thu, 15 May 2008 13:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=6#comment-28</guid>
		<description>I think that there are two other (minor) aspects as well:

Escapist players are foremost concerned with their own entertainment. Every player has some of this in them, of couse; but some players want nothing more.  I&#039;ve met players who don&#039;t even want challenges, much less to developcharacter or story.  They just want simple die-rolling and socializing.

The simulationist approach is aimed at creating the most believable (&quot;realistic&quot; isn&#039;t quite the right word for most RPGs) setting and characters possible.  Pure simulationism is rare (historical wargamers, Civil War re-enactors, and Anna Deavere Smith), but most good gamers have some of this in their makeup.

Neither of these approaches can support a good game in itself, but neither can be overlooked.  All five aspects must work together in an RPG.  A good story relies on good characters, but also on a believable and internally consistent setting.  None of this is important if the game isn&#039;t enjoyable (which requires both a good story and an appropriate level of challenge).</description>
		<content:encoded><![CDATA[<p>I think that there are two other (minor) aspects as well:</p>
<p>Escapist players are foremost concerned with their own entertainment. Every player has some of this in them, of couse; but some players want nothing more.  I&#8217;ve met players who don&#8217;t even want challenges, much less to developcharacter or story.  They just want simple die-rolling and socializing.</p>
<p>The simulationist approach is aimed at creating the most believable (&#8221;realistic&#8221; isn&#8217;t quite the right word for most RPGs) setting and characters possible.  Pure simulationism is rare (historical wargamers, Civil War re-enactors, and Anna Deavere Smith), but most good gamers have some of this in their makeup.</p>
<p>Neither of these approaches can support a good game in itself, but neither can be overlooked.  All five aspects must work together in an RPG.  A good story relies on good characters, but also on a believable and internally consistent setting.  None of this is important if the game isn&#8217;t enjoyable (which requires both a good story and an appropriate level of challenge).</p>
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		<title>By: Hoorat</title>
		<link>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/comment-page-1/#comment-15</link>
		<dc:creator>Hoorat</dc:creator>
		<pubDate>Mon, 05 May 2008 01:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=6#comment-15</guid>
		<description>Hooray for &quot;emergent storytelling&quot;!</description>
		<content:encoded><![CDATA[<p>Hooray for &#8220;emergent storytelling&#8221;!</p>
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		<title>By: daHeadRat</title>
		<link>http://tally.fatratgames.net/2008/05/02/what-is-a-role-playing-game/comment-page-1/#comment-4</link>
		<dc:creator>daHeadRat</dc:creator>
		<pubDate>Sat, 03 May 2008 15:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://tally.fatratgames.net/?p=6#comment-4</guid>
		<description>Oh, just one other thing about all this...a role-playing game is all about having fun! For me, the interactive and collaborative aspects are the most fun but don&#039;t take that to mean that I&#039;m overly militant about any of it. As long as you are not disruptive, rude, non-cooperative, or overly militant in your own play style, you&#039;d be more than welcome at my gaming table...assuming, of course, I&#039;ve got a seat available and you aren&#039;t highly allergic to cats...</description>
		<content:encoded><![CDATA[<p>Oh, just one other thing about all this&#8230;a role-playing game is all about having fun! For me, the interactive and collaborative aspects are the most fun but don&#8217;t take that to mean that I&#8217;m overly militant about any of it. As long as you are not disruptive, rude, non-cooperative, or overly militant in your own play style, you&#8217;d be more than welcome at my gaming table&#8230;assuming, of course, I&#8217;ve got a seat available and you aren&#8217;t highly allergic to cats&#8230;</p>
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